Disney Interactive And Harmonix Announce October 21 Release For Video Game “Disney Fantasia: Music Evolved” and Plans for E3

Disney Interactive And Harmonix Announce October 21 Release And Unveil New Content For The Award-winning Music And Motion Video Game “Disney Fantasia: Music Evolved” At The 2014 Electronic Entertainment Expo (E3)
Experience All-New City Realm and the Game’s Narrative Plus Playable Songs from Drake, The Who, and others in Disney Interactive & Microsoft Booths at E3

BURBANK, Calif., June 6, 2014 /PRNewswire/ — Disney Interactive and Harmonix today announce the official release date for the award-winning music and motion video game, “Disney Fantasia: Music Evolved,” along with new content to be revealed at this year’s E3. The breakthrough musical motion video game inspired by Disney’s classic animated film “Fantasia,” will be available worldwide for Xbox One, the all-in-one games and entertainment system from Microsoft and Kinect for Xbox 360 on October 21, 2014.

At E3, the team will follow last year’s standout performance where it received awards from Game Critics for ‘Best Social/Casual Game,’ GameSpot for ‘Best of E3,’ Polygon for ‘Editor’s Choice,’ and Game Informer for ‘Best Music/Rhythm Game.’ This year’s show will set the stage for new multiplayer gameplay and reveal the latest musical additions, along with a vibrant city realm, “The Neighborhood.”

In “The Neighborhood,” players will work their way through a restrained 2D urban cityscape, using music and magic to unleash a vibrant and magical 3D environment by interacting with billboards, rooftops, trains and other surprises hidden within the city landscape. Through this mind-bending experience, players will watch and listen as their movements create bold colors and whimsical music that make “The Neighborhood” a fantastical adventure.

The latest announced tracks from a range of award-winning artists that will appear in-game include:

Depeche Mode – “Enjoy the Silence”
Drake – “Take Care” (ft. Rihanna)
Tchaikovsky – “The Nutcracker Medley”
Police – “Message in a Bottle”
MIA – “Galang”
The Who – “The Real Me”

Additionally, players will be introduced to Yen Sid’s previous apprentice, Scout, via the game’s narrative, who will guide the player as they perform, transform and create music to restore order to the world.

Featuring over 30 tracks – including contemporary hits, classic rock, classical music, and more – “Disney Fantasia: Music Evolved” transports players to a breathtaking world where music and magic combine to transform extraordinary interactive landscapes in entirely new and creative ways.

Previously announced tracks for the title include:

AVICII – “Levels”
David Bowie – “Ziggy Stardust”
Antonin Dvorak – “Symphony No. 9 from the New World”
Fun. – “Some Nights”
Peter Gabriel – “In Your Eyes”
Gorillaz – “Feel Good Inc.”
Cee Lo Green – “Forget You”
Elton John – “Rocket Man”
Kimbra – “Settle Down”
Lorde – “Royals”
Bruno Mars – “Locked Out of Heaven”
Nicki Minaj – “Super Bass”
Wolfgang Amadeus Mozart – “Eine Kleine Nachtmusik”
Modest Mussorgsky – “Night on Bald Mountain”
Queen – “Bohemian Rhapsody”
White Stripes – “Seven Nation Army”
Antonio Vivaldi – “The Four Seasons: Winter, 1st Movement”

“Disney Fantasia: Music Evolved” will be available worldwide on October 21, 2014 with an ESRB rating of E10+ with lyrics descriptor. For additional information about “Disney Fantasia: Music Evolved,” join the Facebook community at https://www.facebook.com/fantasiagame, follow us on Twitter and Instagram @FantasiaGame and view all videos on our YouTube channel at http://youtube.com/FantasiaGame.

To play “Disney Fantasia: Music Evolved” at E3, visit Disney Interactive located in South Hall, booth #2047 and Microsoft located in West Hall, booth #4100.

About Harmonix Music Systems, Inc.
Harmonix Music Systems, Inc., based in Cambridge, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the company to invent new ways for non-musicians to experience the unique joy that comes from making music and have pioneered music and rhythm gaming in the US. For more information please visit www.harmonixmusic.com.

About Disney Interactive
Disney Interactive, one of the world’s largest creators of high-quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family-focused content across all current and emerging digital media platforms. Disney Interactive produces and distributes a broad portfolio of content from Disney Interactive Games and Disney Interactive Media. Products and content released and operated by Disney Interactive include blockbuster mobile, social and console games, online virtual worlds, #1 kid’s entertainment destination Disney.com and the #1 Family/Parenting portfolio on the Web.

Disney Interactive is the interactive entertainment part of The Walt Disney Company (NYSE: DIS).

Launch Trailer for “Watch Dogs” Video Game Released

Only a few days left before the release of Watch_Dogs! Get ready to take control over a whole city, using hacking as your weapon to exact your own style of revenge. Available in stores on May 27th.

Visit the Official Website: http://watchdogsgame.com
Join us on Facebook: https://www.facebook.com/watchdogsgame
Preorder: http://shop.ubi.com/promo/94766900

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PlayStation 3 Video Game Review “The Amazing Spider-Man 2”

Platform: Playstation 3
Release Date: April 29, 2014
Genre: Action
Publisher: Activision
Developer: Beenox

Our Score: 2.5 out of 5 stars

Look Out! Here comes the Spider-Man…again. While I enjoyed the film “The Amazing Spider-Man 2”, as any video gamer knows the game adaptations next to always disappoint. Unfortunately, “The Amazing Spider-Man 2” suffers the same fate. The game feels rather lazy and not very exciting. Pretty much feels like the took the last game, tweaked it a little and slapped a “2” on it. Like this film which is fading fast from theaters, I also see myself not going back to revisit this game anytime soon.

“The Amazing Spider-Man 2” allows you to free-roam through New York City web-slinging from here to there. Before the game play even started, I was let down to find that the story doesn’t even follow the movie. It is follows a more generic Spider-Man story that lightly includes the film’s villains and a few other characters that aren’t even in the film. The controls are decent but I found myself continuously referring to the options since there are a ton of different commands for each buttons.

Speaking of generic story, the same goes for the combat. I felt like I was just attacking, blocking and web shooting my way through each battle once I got a hang of the controls. The visuals are decent and probably the best part of the game. Who doesn’t love web-slinging through the city. My wife walked in at one point and said “This is a game?”, so I guess it looked good enough for her. I did keep running into some issues with the video jumping on some cut scenes but nothing major. Overall, I enjoyed this game the first time and less and less thereafter. So unless you are a hardcore Spidey fan, I would probably steer clear.

XBOX 360 Video Game Review “LEGO The Hobbit”

LEGO The Hobbit
Format: XBOX 360
Publisher: Warner Home Video
ESRB: Everyone 10+
Release Date: April 8, 2014

Our Score: 4 out of 5 stars

Man, I am totally obsessed with all things “The Hobbit” right now. I have recently set through numerous viewings of both “Hobbit” films back to back. I just can’t get enough. I am also an avid fan of all things LEGO (Yes, 31 year old men still play with LEGO sets). The LEGO game series have been fantastic. Making not breaking video game ground with each no installment but tons of fun. I recently loved the new “LEGO Batman” and “LEGO Harry Potter” games and “LEGO The Hobbit” is certainly no different. If you loved the previous LEGO The Lord of the Rings series, this is yet another great addition and must play for anyone looking to explore Middle-earth LEGO style!

Official Premise: From the makers of the immensely popular LEGO The Lord of the Rings, comes LEGO The Hobbit, inspired by the first two films in The Hobbit Trilogy: The Hobbit: An Unexpected Journey and the upcoming The Hobbit: Desolation of Smaug, productions of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM) as well as the collection of LEGO The Hobbit constructions sets. The interactive game of LEGO The Hobbit allows gamers to play along their favorite scenes from the films and follows the Hobbit Bilbo Baggins as he is recruited by the Wizard Gandalf to aid Thorin Oakenshield and his Company of Dwarves. Bilbo leaves the comforts of the Shire on a journey through Middle-earth to help the Dwarves reclaim their lost Kingdom of Erebor within the Lonely Mountain.

The adventure starts with a Hobbit, a wizened Wizard and a group of valiant Dwarves as you head to the Lost Kingdom of Erebor to face the terrifying dragon Smaug. You can play the game as each of these characters from The Hobbit films including Bilbo, Gandalf, and the Dwarves: Thorin, Fili, Kili, Oin, Gloin, Dwalin, Balin Bifur, Bofur, Bombur, Dori, Nori and Ori. If that isn’t enough you are able to unlocke Sauron if you purchase the Blu-ray of “The Hobbit: The Desolation of Smaug” for a special in-game unlockable code. So you are not likely to get bored with the variety of option here. Each character has their own unique abilities to solve whichever quest you are facing.

Since we all know that location is everything even in Middle-earth. In the game you get a chance to explore and visit all key locations from the films including Bag End, head through the dangerous High Pass over The Misty Mountains in order to make it to Erebor. What I love most about LEGO in general and not only limited to the game is that you are create some many cool things. Here you are able to tacke exciting treasure quests, mine for gems, discover loot from enemies, craft powerful magical items or, of course, my favorite getting to build amazing and some times rather complicated new LEGO structures.

Another aspect that I love about the LEGO video game series is the humor in it. I love the dramatic aspect of this games and then mixed in so well is some great humor that lightening the mood. This game plays similar to past LEGO games, especially LEGO The Lord of the Rings but I do love that this game has a very new additions as well including much more ability to roam around. Also props to them for securing Christopher Lee to provide the narration between the chapters. If you enjoyed past LEGO games then you will enjoy this for sure. I apologize to my wife in advance for my constant playing of this game for the next few weeks, luckily there is a very fun multi-player option 😉

Book Review “Disney Infinity: Prima Official Game Guide (2014 Revised Edition)”

Author: Howard Grossman
Series: Prima Official Game Guides
Paperback: 464 pages
Publisher: Prima Games
Revised edition
Release Date: March 11, 2014

Our Score: 5 out of 5 stars

I have been playing “Disney Infinity” since the first game it was released and it is so much fun. But to be honest, I probably would have enjoyed it as much without reading the Disney Infinity: Prima Official Game Guide. The book was jam-packed with everything you need to know about the game. Well, since this game is ever-expanding it is only expected that the book should as well. Prima Games released an updated 2014 Revised Edition with over 175 new pages included. I was hesitant at first since I already owned the original guide but this one is a must own for anyone playing Disney Infinity, no question!

This book features easy-to-follow walkthroughs for all ages. Are you stuck on a specific puzzle, mission or quest? If so this book really lays it out for everyone to be able to follow and get the most out of the game. Since the release of the last book, Disney Infinity has released tons of new characters and play sets including “Toy Story in Space”. Included inside are exclusive maps cover every play set with detailed locations of hidden areas, items, and collectibles. If you are looking to max out your new characters like Jack Skellington, Phineas, Agent P, Sorcerer Mickey, Rapunzel, Anna & Elsa and many more you can find out how to unlock their powers and gadgets along with details on the entire power disc collection.

Most importantly if you are a fan of “Disney Infinity” then you enjoy to play in the Toy Box mode. You are able to learn how to build and customize your own virtual world with the detailed guide given on the variety of Disney characters, powers, gadgets and accessories. This new revised edition also comes with free mobile access to the eGuide. This will allow you access your guide from PC, Mac, tablet and smartphone devices etc. I found this really handy when I didn’t have the book right in front of me. So if you are playing “Disney Infinity”, I cannot recommend this guide from Prima Games anymore!

Playstation 3 Video Game Review “Metal Gear Solid V: Ground Heroes”

Format: Playstation 3
Publisher: Konami
Rated: Mature
Media: Video Game
Release Date: March 18, 2014

Our Score: 3 out of 5 stars

When I told a friend that I was playing the newest “Metal Gear Solid” game, he was like “How did I miss that?” Well if you are wondering the same don’t worry since “Metal Gear Solid V: Ground Heroes” is a prologue to the upcoming full game “Metal Gear Solid V: The Phantom Pain”, which is set to be released TBA 2015. This game is meant to get you excited and get your mouth watering. If you are looking to sit back and get immersed in the whole of “MGS” you might want to wait for the full game because this game is real short. I was able to fly through the campaign in nearly two hours. I would have to recommend this to those who are simply foaming at the mouth and can’t wait till next year to get some more Snake action.

Official Premise: World-renowned Kojima Productions showcases the latest masterpiece in the Metal Gear Solid franchise with Metal Gear Solid V: Ground Zeroes. Metal Gear Solid V: Ground Zeroes (on sale Spring 2014) is the first segment of the ‘Metal Gear Solid V Experience’ and prologue to the larger second segment, Metal Gear Solid V: The Phantom Pain launching thereafter. MGSV: GZ gives core fans the opportunity to get a taste of the world-class production’s unparalleled visual presentation and gameplay before the release of the main game. It also provides an opportunity for gamers who have never played a Kojima Productions game, and veterans alike, to gain familiarity with the radical new game design and unparalleled style of presentation. The critically acclaimed Metal Gear Solid franchise has entertained fans for decades and revolutionized the gaming industry. Kojima Productions once again raises the bar with the FOX Engine offering incredible graphic fidelity and the introduction of open world game design in the Metal Gear Solid universe. This is the experience that core gamers have been waiting for.

I do have to give the same props for being very visual. In fact during the opening credits cut-scene, my wife walked in the room and said “What movie you watching, Mike?” and didn’t even realize that this was a game. To me that gives a real thumbs up to the game. Now, this was only on Playstation 3, so I cannot even imagine how good it would look on Playstation 4. Stealth is key in this game and definitely not for those who like to run in shoot and ask questions later, but obviously if you are familiar with the series this is no surprise. So whether you play on Normal or Hard, the challenge is very present, which should make hardcore fans happy.

Even though the main campaign is quite short. There is a still some decent replay value to enjoy if you take your time and poke around a bit. There are several side missions, which can be unlocked by finding XOF badges. I also felt that the general plot for this game was much darker than usual for this series, but that wasn’t entirely a bad thing. The game also features a strong voice cast including Kiefer Sutherland (“TV’s “24”) as Snake and Tara Strong (“My Little Pony: Friendship is Magic”) as Paz Ortega Andrade.

The timeline for the game is set in 1975, so it falls between “Peace Walker (1975)” and the original “Metal Gear (1995)” even though is obviously leads into “The Phantom Pain”, which is set in 1985 but I am basing it in terms of released games. This is also the first “Metal Gear Solid” game to explore the option of an open world giving players total freedom on how to play. So for $29.99, it all comes down to how hardcore of a fan are you for this series. Even though I went back and go to explore a little more after the main campaign, I finished this game just feeling a bit unsatisfied and wanting more.

Video Game Review “Disney Infinity: Phineas and Ferb Toy Box Pack”

Video Game: Disney Infinity
Format: Any Platform
Media: Accessory
Release Date: April 1, 2014

Our Score: 4 out of 5 stars

Disney Infinity is like the gift that just keeps on giving. The latest toy box pack released is “Phineas and Ferb”, even though it included Phineas and Agent P (while excluding Ferb). Personally, I would want Agent P anyway over Ferb (poor Ferb, you don’t talk much…you don’t get much love). The Disney Channel animated series has become so popular over the years. I remember about back around 2008, I was dying to find a Perry the Platypus plush doll and I couldn’t find anything anywhere. Now there is so much merchandise and this show is still going strong with over 200 episodes aired to date.

I play this game a lot and of course we all have our favorite characters to kick around the toy boxes with. Previously I have been having a blast with Sorcerer Mickey but I think Agent P might be taking the reign for sure. He is such a fun character and also has a pretty wicked flying fedora is in artillery. Phineas is no less cooler though. I can see tons of kids getting very creative with their toy boxes and taking on the persona of the character. Plus he also packs a very handy baseball blaster on him.

Along with these two toy box characters, this pack also included two wave 3 power discs. If you follow the game, you will realize that Wave 3 has not even been released yet, so this is a real treat as well. The first is “Tri-State Area Terrain” Texture set and the second is “Danville Sky” Skydome. The transformation of the toy box really looks spot on with the show’s aesthetic value. If you are a fan of the show you get to run around in these well know locations from the show.

I am not sure that this is the absolute final word but I have been following this game for a while and I have a feeling that this might be the last toy box set in series 2. I have been searching online and I have not heard any word about future characters, which means that Disney Interactive might be gearing up and holding out for “Disney Infinity 2”. Either way if you are looking for more ways to expand this amazing game, the Phineas and Ferb Toy Box Pack is a must have for any fan of the show.

CD Review: “Castlevania: Lords of Shadow 2 – Original Game Soundtrack”

Composer: Oscar Araujo
Release Date: February 25, 2014
Number of Discs: 1
Format: Soundtrack
Label: Sumthing Else Music Works/Konami

Our Score: 4 out of 5 stars

“Castlevania: Lords of Shadow 2” is the latest game in nearly 30 year history of “Castlevania”. It is the last game in the new trilogy from Mercury Stream, following “Lords of Shadow” and Lord of Shadows: Mirror of Fate”. Oscar Araujo has been behind the series as the composer for each of these three video games. Having listened to each of the three scores, I found this one really standing out to me personally. Now it is dark, scary, action packed and at times also very beautiful, including tracks like “The Throne Room”. Having played the game myself, I really enjoyed listening to the score after the fact and I felt that it added a lot to the game. I look forward to Araujo’s next project! A must listen for any “Castlevania” fan.

One of my main concerns with the score is that they left out one of the best tracks from the game, which was the beginning first big fight. That track was SO epic and I literally was thinking (while getting my ass kicked in the game) how amazing this it was. That wasn’t the only track missing either some of the electronic sound tracks were MIA as well. Looking back that though, this score is just a thrill to listen to and most importantly it passed by most important loop test. I also say that if I can leave an album on loop for hours at a time and do not get bored listening to it or find it repetitive then it is a winner. I literally had this album on loop for eight hours and I literally loved every single track.

Playstation 3 Game Review “Castlevania: Lords of Shadow 2”

Platform: Playstation 3
Players: 1
Developer: MercurySteam
Publisher: Konami
ESRB: Mature
Release Date: February 25, 2014

Our Score: 3 out of 5 stars

Ever since 1986, I have been a huge fan of the “Castlevania” series. I probably got introduced to it too young but it has always been a favorite. It probably also influenced my love for anything horror related. Fast forward nearly 30 years and this franchise still has some steam. In fact speaking of steam, this game is from Developer MercurySteam, who has been behind this entire “Lords of Shadow” trilogy. Don’t let the “2” in the title through you off, the trilogy also includes Nintendo 3DS title “Castlevania: Lords of Shadow – Mirror of Fate”. It is also crazy to think that this release is actually the 35th Castlevania game. Well as much as I would like to say it is the best I really can’t. It has it’s moments but overall leaves you wanting more from the closing game in the trilogy. Though if you have been following this trilogy it is worth checking out but I see this gathering dust on my shelf in a very short time and then probably ending up on eBay.

“Castlevania: Lords of Shadow 2” does some stocked with some really beautiful and very detailed areas and landscapes. I also received “The Art of Castlevania: Lords of Shadow 2” and it really made me appreciate the work that was done for this game much more. MercurySteam did a great job I might add with the visuals since this game was definitely quite a looker. The character design and development are really sharp and very in depth. In terms of game play though, I can see this game getting old after a while. The control system is interesting since you have the life stealer with the L1 button, which has a certain use and then the shield breaker with R2, so you are constantly changing and it does make things interesting. But I just felt like I was slash, slash, slashing throughout the game throughout my venture.

Official Premise: At the end of Castlevania: Lords of Shadow, the origin of Dracula and his legendary connection with the Belmonts was revealed. Castlevania: Lords of Shadow 2 is the sequel to that 2010 reboot of the Castlevania series for play on Next-Gen game consoles. In it fans can expect thrilling new twists, action, adventure and challenges, as Dracula returns, this time to battle ultimate evil. Yet the dilemma is that he himself is greatly weakened and yearning for release from his immortal bonds. To succeed against the powerful threat he stands against, the vampire lord must reacquire his old powers – and only his castle holds the key. However, the famed Belmont clan also seeks his ultimate destruction in this shocking conclusion to the Lords of Shadow series.

Since this is the last game in this new reboot of the classic Castlevania game series, I am not sure where this series will go now but MercurySteam has said that this was their last go-round with this franchise. I would say that “Castlevania: Lords of Shadow 2” is definitely worth playing, it is not terribly long but it is quite challenging in terms of difficulty. But if you are a hardcore “Castlevania” fan, this should come as no surprise. In terms of story, it is a little confusing or just short on details. But I caught on with what I could and just enjoyed the ride. Speaking of story, just a quick note, if you haven’t played the Nintendo 3DS title “Castlevania: Lords of Shadow – Mirror of Fate” and don’t want it to get spoiled, I would wait on “Lords of Shadow 2” since there’s a 10-minute cut scene that sums up the whole plot. I thought it was a nice tie-in personally of the series. I am sure that this will not be the end of “Castlevania” as like Dracula himself the series is forever. May not be my favorite game of the year but I still stand before this series.

Dren McDonald talks video game music and his band The String Arcade

Dren McDonald is a musician/composer since and runs the website, nerdtracks. He currently also creates music and sound design for video games. Recently he came together to form a band, The String Arcade, and has an album coming out on February 11th. “The String Arcade” spans a few decades in video game history from arcade classics including “Galaga”, “TRON” to 8-bit eras with “Legend of Zelda” to more recent hits with “Portal 2” and “Minecraft”. Media Mikes had a chance to chat video games with Dren and his album.

Mike Gencarelli: How did The String Arcade come together?
Dren McDonald: The creation of The String Arcade didn’t come from one singular “really big idea”, but more like a recipe of several idea ingredients that came together at the right time. The initial spark came from a personal challenge. After working on a lot of client music for the past few years, I wanted to really work on a project that was meaningful to me and that reflected the idea “what music would I make right now, if I could make anything”. Clearly I wasn’t thinking about doing an album of cover songs with that initial thought.

However I’d always been completely obsessed with the music from the film Stranger Than Paradise, by John Lurie. I bought the soundtrack album back when the film came out, hoping that the Screamin’ Jay Hawkins tune, “I Put a Spell on You” would be on there. It wasn’t. But the first side of the record was the entire string quartet soundtrack from the film, and it’s one of the few pieces of music that I continue to listen over the years, ever since the first listen. So I wanted to do something like Stranger Than Paradise: a bunch of string quartet music.

So I started working on this idea, and the first tune I completed was ” Optimism For an Improvement in The John Situation” (a reference to the fact that Lurie hasn’t been playing/writing music due to an illness). This tune served as a blueprint for the other music, and I began to start rearranging some of my own music from games…and in all cases, appending and expanding all of those pieces with the intention of having them played by musicians.

Concurrently, a local project called the Alameda Music Project (alamedamusicproject.org) was starting to raise funds in order to begin their after school music program, a K-5 El Sistema based classical music program with strings, chorus and percussion. So we decided to make this ‘recording project’ a fundraiser, with all sales going to support the new music program. But a CD of all Dren McDonald chamber music wasn’t going to move the fundraising needle too much, so more thought was put into the project.

I started listening closely to some of my favorite game music from my youth (Altered Beast, Legend of Zelda, Galaga) and wondered how those might sound if arranged for string quartet. And how might they sound by using Stranger Than Paradise as a model for the mood? It was a clash of very disparate worlds, but the juxtaposition was one that got my musical brain excited. Soon after we launched the Kickstarter.

MG: How did you choose which games and specific songs where chosen for the album?
DM: I chose games that 1) I was a fan of, 2) that I could see fitting into this musical blueprint some way, so that the recording didn’t come off as a novelty album and 3) games that would reach out to kids with the hopes that they’d be inspired to play music. The recording is a fundraiser for a music program, so some thought was given to the song selection with that in mind as well.

Back to this “musical blueprint” idea, I did want to pick songs that would lend themselves towards being moved, twisted, rearranged and manipulated in a way that spoke to me. Really creative music arranging can be just as rewarding as composition, (in some of these charts there’s a lot of added composition), so I didn’t want to simply ‘cover’ the music, but inject it with emotions or musical turns that moved me.

MG: What is it about 8-bit games and their music that still resonates today?
DM: Sometimes we hear discussions about how 8-bit or 16-bit games had more memorable music than games of our current generation, and I think that’s largely due to the fact that game design has changed so radically due to technology. With the NES, you basically had music or you didn’t. There was no ‘ambience’ really, so it was on or off. So it ‘had’ to be memorable, or catchy so that it wouldn’t make us insane while we played. So if we played Legend of Zelda, or Ecco or Altered Beast in our youth, that music has definitely carved a way into our brains and made a home there. Last year I remember play the Tron arcade machine, which I hadn’t played in many years, and was astounded at how well I remembered all of the little musical pieces that played during game play (especially when you die!). I’m no psychologist, but I think there’s something about that association with a game that comes from playing it, and having a great experience that sticks with you. Hearing the music outside of the context might just bring back those good feelings.

MG: What games didn’t make the cut from this album?
DM: There are certainly games with wonderful soundtracks that I love that I considered…Journey, Dear Esther, Bioshock (1). But I didn’t feel like the contribution that I might make to that music would resonate. As I said, I wanted run these tunes thru my ‘blueprint’ and after thinking about some of this other music, I’m not sure I would have been successful with that approach. When you are interpreting music that had been previously represented by synth or chip sounds, there is a little more freedom there. Even in the case of something like Outlaws or Plants Vs Zombies, the change in instrumentation and musical style was enough to unlock that freedom. Those other soundtracks I mentioned were already created with live string players, so any attempt to cover them in the manner that I approached the other music would have probably fallen flat. Listeners have already heard those soundtracks with strings, and a ‘new’ version would likely be judged as an inferior one.

MG: Tell us about what happens with the proceeds of the album?
DM: 100% of the proceeds goes to the Alameda Music Project (alamedamusicproject.org) with is an after school, K-5 music program for strings, percussion and chorus. It’s a tuition-free program in a Title 1 school, so that kids who might not be able to afford to study music, will have that chance. It’s 5 days a week, after school care (homework, snacks and music) and it’s based on the El Sistema model, which was the music program that began in Venezuela 40 years. The same program that Gustavo Dudamel (creative director/conductor of the LA Phil) had gone thru as a child.

MG: Can we expect follow-up albums or a tour in the future?
DM: Good question! There are no tour plans, but depending on how this record does, and how the music program does this year I’m sure we’d love to do a follow up. There will be a CD release party, with the quartet, and lots of video games to play (include arcade machines, old consoles and several indie game studios who will be there showing their games.) That is March 7th at Rhythmix in Alameda, CA and we are planning to stream video from that show as well. We’ll put details on thestringarcade.com

Meet Our New Game and Comics Guy

Media Mikes welcomes Bear Wolf to the fold. Enjoy!

Being the first review for the web site, I felt the best introduction would be one of an overall view of board games. One thing I absolutely love about board games: there are so, so many out there that we should be able to find something for everyone.

Starting out, almost everyone has heard about the new rage “Cards Against Humanity” sweeping game parties everywhere. While this game is wonderful to draw out the ‘Family Guy humor’ in all of us, there is a major problem with this game. The creators seem like they don’t like money in the fact that they will simply not allow any distributors access to their game. Therefore, the only two ways to get this game are from their own web site or sometimes Amazon.com, so it’s not always available. The game itself is really just a variation of “Apples to Apples,” but having played them both, I actually feel they are too limited in the fact that one can only use the cards in hand to answer. As a much more creative alternative, I strongly suggest a game called “Say Anything.” The game play is almost the same in that a question is asked, answers are given, and people are scored based on which question/answer combo is chosen. However, what makes “Say Anything” superior over the other two is that the players have whiteboards and dry erase markers, so they can give their own answers. Let me tell you, if you like the risqué and crude feel of “Cards Against Humanity,” this is far better. From experience, myself and a friend played this game with a couple ‘dancer’ friends of ours, and…well…let’s just say we had a blast.

A step beyond party games, I have two suggestions for games the whole family can play. “King of Tokyo” is most definitely a front runner. Lovingly nicknamed ‘Rampage: the Board Game’, it is quite literally “Yahtzee” with monsters. I have yet to play this game with someone who hasn’t loved it. By rolling the dice you can fight other monsters, make your monster stronger, heal from earlier damage or earn victory points. The winner is the first to 20 VP or the last monster standing; seriously awesome fun!! Another great family game with light strategy is Kill Dr. Lucky, quite literally “Clue’s” mirror image, where you are actually trying to get away with the murder instead of solving it. The game board itself even looks like “Clue,” and it even includes a version with the Doctor’s dog that is so cute he calms you down and your less likely to want to kill the poor doctor. Great fun!

For the midrange gamers, I find “Boss Monster” to be a blast. A fairly simple card game based on the old 16-bit dungeon crawl games, this is just a whole lotta fun. 2-4 players play boss monsters trying to lure adventures into their lairs in order to kill them. Who wouldn’t want to play this? For a cooperative experience that will test how well you can work together as a group, “Pandemic” is an outstanding game to play. With a look and feel similar to “Risk,” instead of fighting against each other to take over the world, you’re working together to save it. The most challenging part of the game…there is only one way to win, but four ways to lose! I can’t recommend this game strongly enough!

Join me next time when I do an overview of my top four games for the hardcore board gamers. Until then, have fun!

Bear Wolf operates the New Game in Town shops in Dekalb and Dixon, Illinois
Visit them at www.newgame-intown.com

 

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Film Review “Ender’s Game”

Starring: Asa Butterfield, Harrison Ford and Hailee Steinfeld
Directed By: Gavin Hood
Rated: PG-13
Running Time: 114 minutes
Summit Entertainment

Our Score: 4 out of 5 stars

I wanna be able to hear the book reader’s side of the story when it comes to print to video adaptations. I luckily was accompanied by a fan of “Ender’s Game” He sat in his seat nervously, constantly reminding me that he hopes they don’t ruin the story as well as how hard of a book “Ender’s Game” is to adapt to the big screen. He’s read every single book in the series and still remembers vivid details about each character from Orson Scott Card’s writings. After the first couple of minutes of the movie, I could tell a wave of relief had swept through him.

The world has formed a singular military force after an attempted invasion by an insectoid race known as the Formics. After experiencing a catastrophic loss of life, the military is attempting to find the greatest military mind to prevent anymore future wars with the creatures. They hope to find that military genius in a pool of children who are subjected to rigorous training exercises and strategy classes.One of those kids is Andrew Wiggin (Butterfield), who goes by the name Ender.

He’s not necessarily a social outcast, more than he is the favorite target of bullies because of his superior intellect and his ability to manipulate his foes; giving himself the verbal and physical advantage in a fight. Watching Ender in the distance is Colonel Graff (Ford). He sees Ender as a solution to their bug problem and constantly schemes behind his watchful eyes. Ender is chosen for Command school where he makes allies and enemies amongst other hopeful kids and quickly excels to the top of the class.

This movie is definitely at the top of it’s game with it’s child actors, even though most of these actors are hovering into their upper teens if not their young adulthood. Butterfield is definitely given the toughest task of representing the cold soldier side of Ender as well as the endearing human side. Ender is a fantastic character. He’s a flawed military genius. He pushes himself to find victory, sometimes at the cost of other people’s lives, but when he finally achieves victory, he mourns the death of his foe and questions the morality of his actions.

The special effects are top notch and a lot of the military station sets have a stale beauty. The vibrant paleness in their training simulations breathes life into the dead of space. When the movie pushes in some light-hearted character interactions, they don’t feel cheesy, but instead it’s some much welcomed fun. Even though these characters are being trained to kill, they’re still children who laugh at childish things and we need that emotional breather in this bitter future. Even though this movie presents some questionable ethics, the movie doesn’t find time to give us that moral debate. That’s not to say that we’re still left with a fantastic bit of writing when the issue does rear it’s ugly head.

There’s just this huge nagging problem I had that lingered into the big reveal of Ender’s destiny. I haven’t read the books, but my impression is that the source material is a lot darker. Here we have children being used in the hopes of exterminating a extra-terrestrial species and at times I felt the movie was toning it down in the hopes of finding the sci-fi equivalent of “Hunger Games”. While both deal with children and murder, I feel that there’s a certain enchanting darkness to be found in military leaders, nurturing children through war game simulations. That theme radiates when the adults reward the victor of fist fights. A tweak here and there stopped this from being memorialized alongside other deep space greats, but it’s still a memorable and epic sci-fi movie. Here’s to hoping there’s a rated ‘R’ director’s cut that gives this the perfect rating it was deprived of.

Game Review “Castle The Detective Card Game”

Designed by: Matt Hyra
Format: Board/Card Game
Cryptozoic Entertainment
Requires 1 to 5 players
10-45 minutes playtime

Our Score: 4 out of 5 stars

“Castle” is easily one of the best shows on TV. I love everything about the show from the clever stories to the fantastic cast. When I saw that Cryptozoic Entertainment released a card game based around the show, I knew that I had to give it a go. In the world of high-def video games, this was a welcomed change and I feel that people sometimes forget what it is like to play a actually card game. The game is very easy to pick up and once you get started tons of fun for everyone involved. Highly recommend for any fan of “Castle”. I see myself playing this game quite often over the next few months.

Official Premise: “Castle The Detective Card Game” is your opportunity to gather clues, make deductions, and determine the murderer, just like Castle and Beckett do each week. As a new detective, you’ve been asked to assist on a slew of murders raging across the island of Manhattan. Do you have what it takes to catch a killer?

You can be one of six characters including Castle, Beckett, Esposito, Ryan, Lanie and The Captain, each of them have their own special ability that can be used once per game. The idea of the game is simple, there are a series of suspect cards and one each you place one poker chips on each (heads down) with the word “guilty” or “not guilty” written on them. Each of the suspect card have three investigations that are required to be made before you can confront. The investigation cards are dealt out to each player and on each turn you are able to pick or dispose a card. The deck consists of of eighty-one cards with nine conditions including investigate crime scene, poker game consult, autopsy and more.

The game itself requires 1 to 5 players in order to play and the games can range from around 10 minutes to 45 minutes. In fact, the first game I played, I got three investigation cards that matched the required conditions on a suspect. I confronted that suspect and immediately got the guilty chip, so it is really all luck of the draw there. Other plays I played lasted much longer. The rules of the game vary due to the amount of people playing.

The game may not be the most difficult and complex game to play but there is tons of possibilities and due to the random choices, you can easily play this game many times before it gets repetitive. In fact, I would love it if Cryptozoic would release new suspects and investigation cards as an add-on bonus to this game, that would you can keep it fresh after playing for a while. Also “Castle” fans be aware that if you purchase the “Season Five” DVD, you get a bonus investigation card as well. Have fun!

 

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XBOX 360 Review “Star Trek: The Game”

Format: XBOX 360
Publisher: Namco Bandai
Developer: Digital Extremes
Release Date: April 23, 2013

Our Score: 1.5 out of 5 stars

I am a huge fan of “Star Trek”, especially the new reboot from J.J. Abrams. When it comes to video game adaptations of films, things never usually turn out well. Unfortunately, “Star Trek: The Video Game” is no different at all. You are able to play as either Kirk or Spock or together as a co-op duo. 2009’s “Star Trek” cast is on-board reprising their voices for the game, including Chris Pine as Kirk and Zachary Quinto as Spock. Despite that though, this the game has poor controls, lacking animation and filled with a whole mess of bugs. While playing, I was just left repeating the same thing over and over…”Was this game ever tested before being released”. I guess with the release of “Star Trek Into Darkness” this summer, they were anxious to get it out there. Unless you are a die-hard Trekkie and need to own everything “Star Trek” as a collector, then I would recommend steering clear from this game.

The game itself was developed by Digital Extremes, who are known for games like “Bioshock 2”, “Dark Sector” and “The Darkness 2”. The story is set after events of “Star Trek” (2009) and is written by BAFTA award winner and “God of War” writer, Marianne Krawczyk, along with close collaboration with the writer/producers of the new “Star Trek films”, Bob Orci, Alex Kurtzman and Damon Lindelof. The story is decent but not enough to balance out the negative. You are able to explore new areas on the Enterprise and other ships, as well as never-before-seen sectors throughout the galaxy. I have to admit that I was very curious about how the co-op experience was going to be turn out and I was left very unsatisfied. I felt that it was very annoying, especially having to wait for the character to catch up when in one player mode. On the positive, you do get two different characters to explore, if you can deal with the bugs. I would have been happier to settle with one character backed with really good game play over what we got here.

For XBOX 360, I have certain expectations in terms of graphics and general animation. From the moment this game started, I was looking at Kirk and Spock and I just said out loud “Eww, they look terrible”. The graphics are very poor and not polished at all. I feel like this final product should have been like the first beta for this game before they cleared the bugs and polished it up. Same goes for the controls, which are all over the place and will have struggling to get a grasp on your characters. Also even though we get the original cast returning, there is also issue with terrible lip-syncing. The game clocks in at around 10 hours, which is pretty good for a film adaptation but that is not 10 hours of pleasure, more like aggravation. It is also 10 hours that you will never get back. “Star Trek: The Game” will leave you wanting more and wishing you didn’t just spend $60 on this game. I might recommend to check it out if when it drops to under $20 bucks, just if you are a die-hard fan.

Sibel Kekilli talks about her role on HBO’s “Game of Thrones”

Sibel Kekilli currently co-stars on HBO’s “Game of Thrones” as Shae, the concubine and lover of Peter Dinklage. She started as a guest star in the first season and has since become a series regular in season 3. Media Mikes had a chance to briefly ask Sibel a few questions about the show and her character.

Mike Gencarelli: What did you feel your biggest change/challenge for Shae was going into the third season of “Game of Thrones”?
Sibel Kekilli: To survive. Most of the time you don’t know whether your character will survive the episode or not. George, Dan and David are able to write you out easily out; they are the authors.

MG: How is it working with a cast of 28 characters? Do you find it hard to stand out?
SK: I am very fortunate that most of my scenes are with one of the leading actors, as to mention these wonderful actors like Peter, Lena or Sophie. And I do believe that Dan and David pay very much attention to each character’s individuality to ensure that everyone has their moment.

MG: Have you ever had the opportunity to chat with George R.R. Martin about your character?
SK: Yes, I did. And he was telling me, that the Shae on the screen is different but much better than his Shae in the books… well, actually, he was laughing. George R. R. Martin is a great author.

MG: Have you read ahead in the books to see where you character is going?
SK: As the scripts sometimes really differ from the books, I have not read them so far.

MG: How can you reflect on the fandom surrounding this show?
SK: It is crazy. The fans are very unique, with lots of passion about every little detail, and since it is a novel adaption, it is a really tough challenge for them, when something happens that differs from the books. Yet, that does not mean that they don’t like it.

MG: After being involved with the show during production, do you still watch each week during the season?
SK: Not every week. In Germany the show airs a bit delayed.