Book Review “The James Bond Omnibus 002”

Author: Ian Fleming
Paperback: 344 pages
Publisher: Titan Books
Release Date: April 12, 2011

Our Score: 4.5 out of 5 stars

Who doesn’t love James Band.  Ever since I saw my first Bond film “Goldfinger”, I was hooked.  There is just something about this character that is just timeless throughout generations.  Ian Fleming has easily created the world’s most famous secret agent.  This book is the second volume in a collection of James Bond original daily comic strips.  This book is easily one of the best in the series as well.  You can read out past reviews here for “Omnibus 001” and “Omnibus 003“.  If you love yourself some James Bond, than these books are sure win.

Bond is renowned for sipping a Vodka Martini while winning in a casino, join him today by visiting www.galacasino.co.uk

This volume contains seven of Iam Fleming’s stories and contains where “Omnibus 001” left off bringing us the comics based on the novels that inspired the movies. If you are a fan of these that you are going to love a chance to read these in the original comic format.  The stories included are: “On Her Majesty’s Secret Service”, “You Only Live Twice”, “The Man with the Golden Gun”, “The Living Daylights”, “Octopussy”, “The Spy Who Loved Me” and “The Hildebrand Rarity”. This is the very first time that these comic strips have been available in one format.

” Omnibus 002″ is the longest in the three volume series to date.  It matches “Omnibus 003” with seven stories but less than “Omnibus 001” with eleven stories.  James Bond has been entertaining audiences for over 50 years and this just proves that it will continue for many more.  Titans Books is well known for releasing high quality work and this one definitely does not stray from its norm.  Like its previous volumes, it has very sharp and clear black and white color and the paper feels like an old newspaper.  This is really a treat and very much recommended to any true 007 fan.

Book Review “The James Bond Omnibus 001″

Author: Ian Fleming
Paperback: 304 pages
Publisher: Titan Books
Release Date: December 1, 2009

Our Score: 5 out of 5 stars

Usually with volumized books, you would start at volume 1, or 001 in this case. I recently had “The James Bond Omnibus 003″ show up at my door to review. I was not familiar with this series but loved it, read review here.  Nonetheless, I tracked down the first volume in the series and in fact it is actually better than the later.  James Bond has always held a special place in my heart.  I though have been a bigger fan of the earlier films than the recent ones from Pierce Bronson onwards.  If you are a fan of 007, this series is a must own.

“Omnibus 001” in case you didn’t known is a collection of comics featuring our special agent 007 from Ian Fleming.  This volume contains eleven of these original daily comic strips.  The following is the reason why this triumphs over “Omnibus 003”.  This volume includes the very well known stories of: “Casino Royale”, “Live and Let Die”, “Moonraker”, “Diamonds Are Forever”, “From Russia with Love”, “Dr. No”, “Goldfinger”, “From a View to a Kill”, “For Your Eyes Only” and “Thunderball”.  If you are a fan of these amazing films, you are going to love a chance to read them in comic format.

Titan Books is really known for treating the world’s most famous secret agent 007 very well.  They have released many great collections and these “Omnibus” books are just a great item to own for all fans of 007.  As I mentioned in the review for “Omnibus 003”, the paper in the book feels like an old newspaper so it really makes it feels authentic.  Like i mentioned before I hope there are more volumes in the work for this series because I can never get enough of Ian Fleming and his crafty suave secret agent.

Book Review “The James Bond Omnibus 003”

Author: Ian Fleming
Paperback: 272 pages
Publisher: Titan Books
Release Date: April 3, 2012

Our Score: 4 out of 5 stars

James Bond is the longest film series to date and is continuing that trend when the 23rd Bond movie hits theaters this November. Well, this book let’s travel back to the original comic days created by Ian Flemming. It celebrates James Bond and his adventures in comic strip form. If you are fan of James Bond, this is a real treat and great addition to the series.

The book is softcover but has a really strong shiny cover. I love the paper quality too since it feels like an old newspaper. Includes inside are seven of 007’s most thrilling and dangerous missions: “The Harpies”, “River of Death”, “The Golden Ghost”, “Fear Face”, “Double Jeopardy”, “Starfire” and “Colonel Sun”. These stories look glorious in black and white and are real page turners.

Personally, I have never read Bond in comic form before so this a real treat for me. It hard to believe but it is just as thrilling and exciting to follow the comic as it is the movies. Since this book is actually the third volume in the series, I would definitely recommend checking out the first two as well. I will also be looking forward to future installments from Titan Books as we get closer to November 2012 and the latest Bond film.

Be sure to check out our reviews from “The James Bond Omnibus 001 and 002“.

Interview with Jack Davis

Jack Davis is one of the original artists from “Mad” magazine.  He has also illustrated covers from various outlets such as “Time” magazine to film posters for “It’s a Mad, Mad, Mad, Mad World”.  He also worked with Rankin/Bass productions on films like “Mad Monster Party”.  Media Mikes had a chance to briefly chat with Jack about his various projects over the years.

Mike Gencarelli: Tell us how you got started working with “Mad” magazine?
Jack Davis: I was brought on by Harvey Kurtzman when he started “Mad” in 1952. I contributed a lot of illustrations to that magazine. I left though to work for Playboy and Hugh Hefner but I came back shortly after and worked with them for many years after.

MG: Is there a difference in your process when creating art in magazine’s differing from “Time” to “Mad”?
JD: It wasn’t much different. I really enjoyed doing the work for “Time”. They really let me do my one thing on the covers. I always thought they came out really nice.

MG: Tell us about working on film posters like “The Bad News Bears” and “It’s a Mad, Mad, Mad, Mad World”?
JD: I would get an idea of what they wanted, then I would submit my variations.  They would be both in color and black and white. They would go through them make changes, send them back to me and I would adjust my drawings.

MG: How did you get involved working with Rankin/Bass productions?
JD: Well, I guess they were “Mad” fans and they need some help with their character designs. I worked with them on many projects including “Mad Monster Party” and “King Kong” series. I enjoyed work with Rankin/Bass quite a lot, they are good people.

MG: Tell us about working with Rick Goldschmidt in both “Enchanted World of Rankin/Bass” and the “Making of a Rankin/Bass Holiday Classic: Rudolph the Red-nosed Reindeer”?
JD: Rick is a big fan and I appreciate that very much. He asked me to help contribute and I agreed. He has some really rare photos and drawings from Rankin/Bass productions. It was a real pleasure.

MG: What are you currently working on?
JD: Not really, I am retired here in Georgia. Occasionally, I do some lend my services for the local University here and make art for the Georgia Bull Dogs team.

Interview with Jason Neulander

Jason Neulander is the creator of “The Intergalactic Nemesis”, which is a live-action graphic novel production tour.  Jason and his team will be performing “The Intergalactic Nemesis” with Conan O’Brien and Andy Ritcher on “Conan” on February 14th, 2012.  Media Mikes got a chance to ask Jason a few questions about the origin of “The Intergalactic Nemesis” and performing it live.

Mike Gencarelli: How did you come up with the idea for a live-action graphic novel production tour, called “The Intergalactic Nemesis”?
Jason Neulander: The project started as a radio play back in the ’90s when a few friends and I decided to try our hands at a no-budget tribute to Star Wars and Raiders. Over the years, the project developed a big local following (and we did our share of revisions and rewrites) until I was invited to bring it to the 2,400-seat Dell Hall in Austin, where we’re from. I felt that venue was too big for the intimate experience of a radio play and in a flash had a vision of comic-book artwork projected on a huge screen to create a visual spectacle. It took about 15 months for Tim Doyle to create that artwork and then we premiered the show to 2,100 people. Ten days later, we started booking tour dates and, well, here we are!

MG: The Intergalactic Nemesis will be performing on live on “Conan”, how did this come about?
JN: I landed us a story on NPR’s All Things Considered. Meantime, my agent had been working on the Conan thing. When the NPR story aired, that was the catalyst for the Conan folks to give the green light.

MG: Are you nervous performing with Conan O’Brien and Andy Ritcher?
JN: A little, but mainly really excited.

MG: Tell us about the character you play “Mysterion the Magnificent”?
JN: The story of “The Intergalactic Nemesis” takes place in the 1930s. Mysterion is a world famous magician and stage performer who has secret plans to take over the world (with the help of an invading force of sludge monsters from the planet Zygon).

MG: What is the biggest challenge in performing this live?
JN: Remembering the lines!

MG: What can expect from the sequel entitled “Book Two: Robot Planet Rising”?
JN: Lots and lots of robots. Adventure. Danger. Excitement. Book Two is actually the second of three, so, like any good part 2, it’s a little darker, a little more complex, and we get to meet a bunch of really awesome new characters.

MG: Where can people find out about this tour and your upcoming dates?
JN: http://www.theintergalacticnemesis.com/tour

 

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Interview with Steve Niles

Steve Niles is a the man behind the comic book/graphic novel series “30 Days of Night” and “Criminal Macabre”. Steve is a huge horror fan and has recently worked with genre greats like John Carpenter and Lance Henriksen. He is also creating a new series called ““Frankenstein Alive, Alive”. Media Mikes had a chance to chat about his comic work and his love for horror.

Mike Gencarelli: Out of the two “30 Days of Nights” movies do you feel one is closer to the graphic novel?
Steve Niles: For me it’s not even a question of which one was closer to the graphic novel. It was really about whether or not if the film was going to be a good vampire/horror movie. David Slade in the first film delivered exactly what I wanted. Even with the differences from the novel the film really achieved being just a good scary movie. I owe all that to David Slade and Sam Raimi.

MG: Do you have plans to do any more cross over projects?
SN: We were originally offered the characters from “Friday the 13th” and “Nightmare on Elm St.” I loved all those characters but I couldn’t see how we could marry those characters into the world of “30 Days of Night”. When the idea of “X-Files” was brought up it was kind of perfect. It sort of effortlessly all went together. By the end I was really enjoying writing Mulder and Scully. I don’t know if they want to do anymore in the future but if they are I am definitely interested.

MG: Have you ever thought about doing a crossover with one of your other properties?
 SN: I try not to get too caught up with all the cross over stuff but, there is always the possibility. I just did one with “Criminal Macabre” for Dark Horse which was really fun.

MG: What can you tell us about “Remains” being made into a film?
SN: I am a producer on that. It’s kind of an experiment in a way as we really have no budget. I know there is a way to do TV movies that can be really entertaining and, I think we have a way to do it. Chiller has been amazing. I am waiting right now to see an edit. The whole thing from deal to screen was done in under a year. Everyone is really enthusiastic and doing what they can to get this out.

MG: Do you have any status on “Wake to Dead”?
SN: Jay Russell and I have the screen play. We are trying to find a reliable production company to get the movie made. The biggest problem in Hollywood is getting something made.

MG: Do you think we will ever see a “Criminal Macabre” film adaptation?
SN: It all comes down to a studio decision. I can put in my votes and I think there are a lot of people out there that could play Cal McDonald. You can never predict with studios. We still don’t have a screen play. Money keeps getting thrown out the window and I have yet to be given the chance to try writing one. It’s kind of sad. Until something happens nothing is happening.

MG: How did you come to work with Lance Henriksen?
SN: It was a strange series of coincidences. I had done a small guest spot on a friend’s TV show and he told me that he was friends with Lance. He told me that Lance had written a book and was looking for a publisher. Before I knew it I was publishing Lance’s biography. It’s a great book about working in Hollywood. I am really appreciative that I was given the chance to something like this.

MG: How was it working with John Carpenter?
SN: That was really great. I had met Jon on another project. He and I hit it off really well. I was offered the chance to do a video game and asked if I could bring along a friend. I knew Jon knows and plays a lot of video games. They said yes and I had a lot of fun. The game seems to be a pretty good representation of the story. It was a total nerd moment!

MG: What are you currently reading and do you have any favorite artists?
SN: I don’t get to read a lot of current comics. What I am reading right now is a bunch of pros. I am also reading a really cool book about Frankenstein. I am reading everything I can about Frankenstein right now. Artist wise I am working with my favorite artist. I am doing a “30 Days of Nights” series with Sam Keith, I am working with Bernie Wrightson and Chris Mitton. I am really lucky guy. There are bunch of other guys out there that I would love to work with but they are contracted to Marvel and DC. Someday I will get them.

MG: What can you tell us about “Frankenstein Alive, Alive”?
SN: I am currently putting the first episode together. It picks up right where Mary Shelley’s novel leaves off. It is 13 issues of the creature on his own going through history trying to understand who he is. This is a childhood dream come true.

MG: Can you give us any information on your upcoming series “Transfusion”?
SN: I can tell you that it started as a joke. I had thrown out the idea of doing robots vs. vampires and I ended up really thinking about it. The idea came for this post-apocalyptic story where these robots were made to run on blood. I just wrote the first issue and I am working with an amazing artist named Menton. He and I are just blasting away on this project. It was an unexpected thing and it is really only about a month in the works. I am having a lot of fun doing it.

Mark Hamill Joins “New-Gen” Comic Book & Movie Franchise as Creative Consultant

MARK HAMILL JOINS “NEW-GEN” COMIC BOOK & MOVIE FRANCHISE AS CREATIVE CONSULTANT

“NEW-GEN” Names Powerhouse Production Team To Include Mace Neufeld, Kim H. Winther, David Tattersall, Jeffrey A. Okun, John H. Starke, Oliver Scholl and Christopher Young

From New York Comic-Con, “NEW-GEN” Debuts Graphic Novel and Film Sneak Peek, With Book Signings and Panel Featuring Mark Hamill

NEW YORK, NY (Comic-Con) – October 13, 2011 – A.P.N.G. Enterprises, Inc. (Association for the Protection of the New Generation), creators of “NEW-GEN,”® the epic superhero comic book series, today announced Mark Hamill as creative consultant for the franchise, including the upcoming live action feature film production. Originated as a comic book series printed and distributed by Marvel Comics, “NEW-GEN” is a transmedia property with characters and a storyline that reach across platforms, from movies to merchandise, television, mobile, video games and beyond (www.newgenuniverse.com).

Mark Hamill joins J.D. Matonti, Chris Matonti and Julia Coppola, creators of “NEW-GEN”®, as creative consultant, contributing to the multiplatform evolution of the saga of twin brothers with extraordinary abilities seeking to discover their true origins.  During NY Comic-Con this week, A.P.N.G. Enterprises, Inc. will release a special six-issue graphic novel, “NEW-GEN: Volume One,” featuring a “forward” from Hamill who shares his thoughts on this next-generation comic franchise that evolves around the battle over nanotechnology.

“’NEW-GEN’ is a fresh and powerful new story that will surely resonate with audiences across multiple platforms,” says Mark Hamill, legendary actor and voice artist. “I’m honored to join the franchise and upcoming feature film as creative consultant and aim to evolve this compelling universe for fans to enjoy with the A.P.N.G. Enterprises’ team.”

Also joining the “NEW-GEN” team for the upcoming live action feature film are renowned Producer Mace Neufeld (“The Hunt for Red October”), Co-Producer and First Assistant Director Kim H. Winther (“X-Men: First Class”), Director of Photography/Cinematographer David Tattersall (“Star Wars: Episodes I, II, III”), Visual Effects Supervisor Jeffrey A. Okun (“The Day the Earth Stood Still”), Production Manager John H. Starke (“The Punisher”), Production Designer Oliver Scholl (“Jumper”) and Composer Christopher Young (“Spider Man 3”). “NEW-GEN” founder and creator J.D. Matonti will helm the production as the feature’s Director, with the franchise’s Julia Coppola and Chris Matonti rounding off as the film’s Executive Producer and Producer respectively.

“’NEW-GEN’ is making its move into live action feature films with the perfect team, bringing experience from some of the greatest blockbuster films of our time,” said J.D. Matonti, “NEW-GEN” creator and director. “What started as a simple comic book in 2008 has quickly expanded into a full-blown universe that injects a fresh spin into superhero storytelling. We’re thrilled to introduce our characters and world with Mark Hamill and these immensely talented professionals taking the lead.”

Hamill will also support “NEW-GEN” from the convention with two graphic novel signings, on Oct. 14 and 16, and a panel on Oct. 15 alongside franchise creators J.D. & Chris Matonti, comic artist behind the series Abdul H. Rashid, and transmedia expert Jeff Gomez of Starlight Runner Entertainment, who provided support in developing the “NEW-GEN” story world.

Along with the graphic novel which features the first six issues of the comic book, A.P.N.G. Enterprises, Inc. debuts issue number one of a five-issue miniseries, “NEW-GEN: NEW-DAWN,” in addition to a preview of “NEW-GEN: AWAKENING,” an upcoming series for 2012 introducing Carmen, a driving character in the live action feature film.

About “NEW-GEN”
A.P.N.G. Enterprises. Inc. (Association for the Protection of the New Generation) (www.newgenuniverse.com) launched “NEW-GEN” ® as an epic superhero comic book series, printed and distributed by powerhouse Marvel Comics. “NEW-GEN” ® issue #1 debuted at New York Comic-Con 2008 at the Marvel booth, introducing a nanopowered future world. Creators J.D. Matonti, Julia Coppola and Chris Matonti have transformed the “NEW-GEN” ® universe into a global transmedia franchise featuring characters within a storyline made for live action feature films, television series, mobile and video games, toys, merchandising and beyond.

Interview with Horror Idol’s Neal DeConte

Neal DeConte is the owner of Horror Idols, a division of DeConte Prototype & Modelwork, Inc. The company specializes in originally-sculpted, pre-painted, autographed figurines of the characters of modern horror films.  Media Mikes has had the pleasure of knowing the Neal and his crew for many years and took some time to chat about their work and whats to come in the near future.

Mike Gencarelli: First question has to be why horror?
Neal DeConte: I LOVE horror! Grew up watching horror movies, Creature Double Feature on the weekends in New England and all the late night horror movies on TV. My parents hated them, I was allowed to watch them, but they didn’t care for them. I try to keep up to date with all the new ones out and that are coming out.

MG: What was your inspiration to start this company “Horror Idols”?
ND: It was for personal gratification, I wanted to produce pieces that I wanted for my own collection! I started many years ago as a figure model builder, I was getting tired with what was out there, I was always re-posing, re-sculpting or modifying what I was purchasing . I figured, what the hell, I’m just going to do my own take on them! We also wanted to give back to the actor/actress that were involved in the character also. I feel that they’re not nearly compensated enough for what they endure/put up with as far as some of these characters, buried under prostectics and such. Each of our figurines are signed by the actor/actress and they receive a percentage of what we make.

MG: These are limited edition pieces correct?
ND: Yes, these are limited to ONLY 20 of each being produced! Once the 20 are produced, the molds and originals are destroyed, no others will be made. Each has a solid oak base, autographed by the actor/actress, an acrylic case to keep it dust free and a certificate of authenticity. We also create one of each figurine for Horror Idols and one for the actor/actress. For each piece we try to work in something from the actual movie, so far it’s been gravel from the actual movie locations.

MG: What’s your background for what you do, what schooling do you have?
ND: Schooling? I graduated high school by the skin of my teeth, hated school. Even back then, loved to create with my hands, it was drawing/painting then, found it fulfilling, but had no idea how I would convey that into a career. I’m self taught on everything I do, want to learn something……pick a book up, check info on-line, learn by mistakes. Best way to learn I believe.

MG: Tell us about your process to create these fantastic unique pieces of art?
ND: So here’s the quick breakdown: First what are we going to do? I find a new project and talk to the actor/actress to see if their on board with the project…..We don’t do a project without them being part of it. We discuss what we want to see out of it, pose and such and set out to make it in 3D. We start digging out reference material, we get any insight from the actor/actress on it, see if they have any good photos to work from, check on-line to see what we can find, and do screen captures from the DVD’s. We gather up as much reference as possible, can never have enough!
Sculpting is next, we don’t sketch out first, just start sculpting. We go back and forth with the actor/actress to make sure we’re meeting their expectations also……haven’t disappointed yet. Once we get the sculpt done and approved it’s onto molding and casting. We make high quality silicone molds off the sculpture. This starts by breaking down the figurine to make sure it’s moldable and get the molds done. Next is casting, we cast the figurines as a solid, high quality urethane. Now that the castings are done, it onto cleanup, assembly, and painting/detailing. We take the castings and give them a good bath to remove the mold release from the molding process and clean up what excess material there is from the molding process.
The painting/detailing process can be somewhat complicated depending on the actual piece. Could be stitching up fabric for clothing, and/or dying lambs wool to use for hair. We also have to build the oak bases and the acrylic cases, all of the above work is done in our shop here in Rhode Island….USA.

MG: How long would you say it takes you to do a piece like The Every 23rd Spring or Leatherhead from start to end?
ND: Every 23rd Spring was 275 hours to sculpt, that’s the figure and the wings, Leatherhead was about 150 hours. Leatherhead was my first full figure sculpture. To build each one, Every 23rd Spring 175 hour, leatherhead 125 hours. These numbers don’t include the molding or casting process, figure another 40-80 hours for this.

MG: What would you say has been your most difficult project to date?
ND: I’d have to say Victor Crowley from the movie hatchet. Victor is time consuming to build each one with the fabric farmer jeans, each of those are 18 pieces of fabric which are stitched together…..yes, I do sew also.

MG: Do you take on commission work as well and if so what are some of the pieces you have done?
ND: If we have time, we take on commission work. We’ll do one of a kind sculptures, model build ups for customers, you name it, we’ll do it. We also have our other company DeConte Prototype & Modelwork which we do this type of work under. We do prototype for some of the major companies and independent inventors across the US from figure work, product development, prototype models and everything in between.

MG: Rumor has it you are signing a licensing deal on the “Behind the Mask” movies, what can you tell us?
ND: LOL! Word spreads fast! Yea, this is huge for us, we’ll be doing the Horror Idols figurine and also……We just announced DeConte Toys & Collectibles which is our toy company division and Leslie Vernon is going to be our first 7” mass produced action figure! We’re looking at doing a line of Behind the Mask action figures and collectibles. Leslie will be available in Jan/Feb 2012.
Glen Echo Entertainment is receiving a percentage of all these sales that will help fund part 2 of the movie series!

MG: What other projects are you working on and what next for Horror Idols & DeConte Toys & Collectibles?
ND: Horror Idols just released the Gloved and Zombie Hand DVD holders and have a couple projects in the works with Michael Madsen……One being one of him with the chopper he owns that he used in the movie Hell Ride. This is our standard ¼ scale figure, so the chopper will be about 25.5” long! As far as DeConte Toys & Collectibles, we’re also releasing the first figure in our “Cinematic Heroes” line which will be Kane Hodder, this will be out early next year. And we’re also doing one with SpiderOne, lead singer from Powerman 5000, both of these prototypes will be with us at the Rock & Shock convention in Worecester MA, Oct 14 -16, along with the Behind the mask prototypes. We’ll also have Leslie Vernon himself, Nathan Baesel with us at the Horror Idols booth! Our good friends at Fright Rags & Horror Idols have teamed up to bring Nathan out for the convention, he’ll be there with us Saturday & Sunday only. There’s plenty of other exciting things hitting for us in the not too distant future…… Check us out on Facebook and visit www.horroridols.com for more info!

Interview with Christopher Laudando & Scott Meaney

Christopher Laudando & Scott Meaney are the creators of the science fiction graphic novel “Constellation Park”.  “Constellation Park” is sci-fi-fantasy-superhero adventure that will forever change the way you look at the stars! Media Mikes had a chance to chat with these guys about their graphic novel and find out what inspires them.

Mike Gencarelli: Tell us how you come up with the idea for “Constellation Park”?
Christopher Laudando: The idea was inspired by anxiety disorders. We wanted to center a story on a character that thought he was suffering from hallucinations but was actually seeing flashbacks of events that happened to him in the past. However, (spoiler alert!) our main character quickly learns that he is from another dimension.
Scott Meaney: That is the hardest question to answer with this Graphic Novel, the book felt like it actually wrote itself. I think it is just our collective love of the way the 1980’s idealized fantasy movies and how they almost weren’t made for kids.

MG: The book was independently produced, what was your biggest challenge?
CL: The biggest challenge was preventing Scott from going completely insane. He co-wrote this story as well as illustrating the entire book. Madness.
SM: For me, it was drawing 84 pages. It is an endurance test. The writing is fun for me. The drawing is all consuming focus. I get grumpy.

MG: Where did you get the inspiration for the characters?
CL: Like most people my age, I was raised on Spielberg and Lucas films. Characters from their movies completely molded my way of thinking. I would be lying if I said there isn’t any Star Wars sprinkled into the characters of Constellation Park. I also wanted to incorporate my take on the importance of having true friendship. Our story really is about three lonely strangers that ultimately save each other by simply coming into one another’s lives.
SM: Harold Mephisto Jr. is based loosely of Gene Wilder in a few of his roles. Film and literature is a big inspiration for me. “Delorean Grey” is a nod to “Back to the Future” and “Oscar Wilde” at the same time. A strange mash up, I guess.

MG: Why should people pick up a copy of this?
CL: So I can plan my retirement! {Comedic Pause…} But really folks… The story is a lot of fun. I think no matter what type of genre you are a fan of there is something that you can connect with in this book.
SM: It’s unlike anything you have ever experienced…and I need to eat.

MG: When can we expect a follow-up to “Constellation Park”?
CL: We are currently in the process of writing the second installment. It should be out sometime in 2012. “Constellation Park” is going to be a three-book saga. Sound familiar??
SM: I am actually drawing it now as Chris and I write it. A few pages exist in pencil form.

MG: When is the movie adaption coming out?
CL: As soon as a higher power lifts the ban on miracles for Staten Island residents.
SM: Hopefully very very soon. The comic was meant to be very cinematic.

MG: Besides writing, what else do you enjoy doing?
CL: Listening to 90s rock music and watching movies from that era. It was a great time in pop culture. I plan on brainwashing my daughter into believing the same.
SM: Art, music, and conversation. I dunno friend me on facebook and you can read my bio [laughs].

DeeDee Bigelow Stars in Comic “Ginger Stein: Rise of the Undead”

Actress and Producer DEEDEE BIGELOW is honored to be a part of “Ginger Stein: Rise of the Undead,”
the new Horror Sci-Fi Comic Book by artist Dennis Willman, Jeff Hughes of Comic Book Divas and Iron
Dead Studios. “Ginger Stein” is the story of an ordinary woman called upon to become extraordinary as the
world falls victim to a zombie apocalypse. The concept of “Ginger Stein” is really a simple love letter to
everything that makes the horror and sci-fi genres great, in particular the 1980’s. The story is largely inspired
in spirit by Romero’s “Dead” movies, “The Evil Dead” Trilogy and the “Phantasm” series of films.
Miss Bigelow will portray “Diana Diablo”, a sly and cunning woman that does not hesitate to turn on her enemies…and friends. She is definitely a character not to be under-estimated! Attached is the promo photo
of DeeDee as “Diana Diablo”, along with a behind-the-scenes photo!
A scipt for the feature film is also currently in developement.
Additional information about “Ginger Stein: Rise of the Undead” and this new exciting new horror comic
“Ginger Stein” will premiere at the Rock and Shock Convention on Oct 14-16, 2011 in Worcester, MA.
While the premiere issue will be unveiled in MA, Miss Bigelow will be a Special Guest at the Memphis
Comic and Fantasy Convention on Oct 14-16, 2011 in Memphis, TN. She will have this amazing promo
photo for sale at the convention. Please see below for official show times!www.memphiscfc.com

James Hance talks about his art and his book “Wookie The Chew”

James Hance is the genius behind Relentlessly Cheerful Art. He has created many great pieces of art by mashing up his childhood favorites, whether it be cartoons or movies. James has already created the brilliant book titled “Wookie The Chew”, wonderfully mixing “Winnie The Pooh” with “Star Wars”. Media Mikes had a chance to chat with James about his work and what existing projects he has planned next.

Also check out our giveaway for James Hance’s Relentlessly Cheerful Art, click here to enter top win some great prizes.

Mike Gencarelli: Let’s start with Wookie The Chew, how did you create this wonderful book?
James Hance: I had a dream about it, woke up and all the characters were there. I knew exactly who everyone was. I just recently decided that C3PO is going to be rabbit but I’m not entirely sure what to call him. Maybe Threepit? Christopher Robin was always going to be Han solo. I posted a few pictures on Facebook to see if anyone would dig it and people really got into it. I did a few and someone jokingly asked when the book was coming out, so I wrote the book.
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MG: Why did you choose to do the pictures inside the book in black and white?
JH: I wanted to keep in theme with the early E.H. Shepard Pooh illustrations. Also my printing guy would’ve charged 2x as much for color! [laughs] Once the trilogy is finished I’ll release them as a single full color volume.

MG: So you have plans for another book “Wookie The Chew”?
JH: I am about 2/3 of the way through episode two right now and I’m releasing new prints to coincide with the story. The first one was loosely based on Episode IV, the second book will be ‘When We Were Very Jedi’ and the third, ‘Now We Are Sith’.

MG: Tell us about the animation clip for “Wookie The Chew”, are you planning turning it into a feature also?
JH: Billy Allison and I put that little sequence together as a promo for the book, prints and upcoming audio book. We wanted to let the reaction to the clip determine whether or not to go ahead with something more feature-length. There’s been an amazingly positive response so far in such a short space of time and it was so much fun to put together. Now it’s just a case of working out the logistics of making the movie. Lucasfilm have been amazingly good about this so far.

MG: You have a lot of work inspired by “Star Wars”, my favorite is ‘Force By Northwest’, tell us about your inspiration?
JH: “Star Wars” has been a huge influence, as you can tell. Jim Henson and George Lucas practically walked me through my childhood. As a kid I’d constantly be doodling, on any flat surface I could find. I remember drawing Link Hogthrob (Pigs In Space) piloting an X-Wing and being ridiculously proud of it. I should really do that one again, that’s gold!

MG: Tell us about your latest prints inspired by “Firefly”?
JH: “Firefrog!”. People kept requesting “Firefly” art but I’d never actually seen the show. Eventually I picked up the box set and washooked. Half way through the first episode I was plotting out each character and their Muppet counterpart. I was posting my progress pictures on Facebook and it started this big snowball of suggestions and amazing feedback. I’m very happy with how it went.

MG: What is your first step in starting a process for a project?
JH: I’ll usually sit down with endless coffees and watch the movies or episodes of whatever it is I’m working with. I don’t really mash-up anything that I am not passionate about. I’ll sketch like a mad thing through the movie (I often take a sketch pad into the cinema and doodle in the dark. That sounds a bit weird, actually) and then go online and and source pictures for inspiration and just go from there. It’s really just me in my pajamas watching cartoons and eating
cereal all day. That’s the dream.

MG: What has been your favorite artwork to date you have created?
JH: One my personal favorite pieces has to be “The Creation of Muppet”. Kermit and Jim as Adam and God, with Jim surrounded by various Muppets. That was a 4ft x 2ft painting, It took about a week and I’d add a few characters in each sitting. I’m really happy with how that turned out. It was hard to let the original go when the time came!

MG: When are you going to start selling originals on your website? How about work for hire?
JH: I take commissions as and when I can but I’m pretty busy with
writing and the Chew series right now. I’ve put together a lot of
digital art and t-shirt designs lately but these past couple of weeks
I’ve actually gotten back to painting. I forget how much I enjoy it
until I actually have the brush in my hand!

MG: What are you currently working on now?
JH: I’m currently writing book two of the ‘Wookiee The Chew’ trilogy, I’m also working on ‘The Timelord At The End Of This Book’ which is a Doctor Who / Sesame Street parody. That one’s had an amazing response so far. I’ve finished the writing, onto the illustrations now. Then there’s a ‘Star Wars’ / ‘Where The Wild Things Are’ book in the works, the Wookiee The Chew movie, etc. I’m planning on hitting the conventions all of next year so I’m working hard to have an abundance of relentlessly cheerful art to take with me.

Interview with Mike Schneider

Mike Schneider is the man responsible for creating the film “Night of the Living Dead: Reanimated”. He not only was one of the many many animators on the project. Mike was also the curator, director, producer, cinematographer and editor on the project. Movie Mikes had a chance to chat with Mike about his work on the film and the million of other projects he is currently working on.

Click here to purchase “Night of the Living Dead: Reanimated”

MG: “Night of the Living Dead: Reanimated” is like nothing I have ever seen before, tell us about how it became?
MS: Reanimation, posed by Winsor McCay, was the idea that things develop a new life when translated/ responded to by artists (as opposed to being copied/ remade). McCay, a pioneer cartoonist, quit animation once he observed the field was drifting from artists to industry. As is often the case with pioneers, many of his ideas were left unexplored. Without something tangible to illustrate them, even great ideas are too abstract for most people to grab onto… so I put this one into action. A dead process called ‘reanimation’ would make anyone’s mind flash to the undead… but for a horror fan, like myself, it fixated there and we had our theme. Fine arts or otherwise, I work method ( having the approach speak directly to the subject matter.) Imagining I was searching for the cure to remakes, I followed the lead of Dr. Morgan and locked myself away with supplies, movies and, of course, my work. “Last Man on Earth: Reanimated” was conceived as a solo project that would have taken me little over 20 years to complete. In isolation, I worked day after day, watching videos while media dried, things set, or files rendered. On one such break, I put on “Night of the Living Dead” and it was about where Cooper made his point ‘there’s not going to be 5 or even 10’ that it struck me. I was on the wrong side of the boarded window. Artists aren’t the holdouts… we’re the other… the outsiders banging on every window and door trying to grab an audience. Within hours, the project was restarted as the mass collaborative, “Night of the Living Dead: Reanimated”. The entire production was modeled after the ghouls. Countless numbers approached this project from every direction. As they banged away at it, others would hear the noise and move in to join them. No choreography was needed with everyone driven by a shared goal, to cannibalize and transform what once was into their own image. With bare hands and simple tools we ripped and teared at the film until what was left was the shell of it’s former self… staggering across the screen with new life. “Night of the Living Dead: Reanimated” was open for artists and animators to come in, grab their favorite scene(s) and respond to it/ them with their own artwork and animation ( in whatever form that might take ). The results were then hung in the timeline (directly on top of the original film) and assembled, those thousands of pieces show ‘Night of the Living Dead’ through a kaleidoscopic lens of responsive art and animation.

MG: Tell us how many animators actually worked on this film?
MS: That’s a good question but one more complex then you would think. Some only assisted and since they did not submit their own art, they opted out of being accredited. Other who did submit their own work also opted out of being accredited to avoid conflicts with other contracts they are/ were under. ( Making your art your way for a project you believe in that celebrates a movies you love is a beautiful thing. Trying to explain love and beauty to a manager or agency… not so much. ) There ever even more who wanted to take part but due to schedules etc were unable to, however, they passed along word to others drawing in both press and many of the artists who did take part. When credits roll you’ll see between 100 and 150 names pass the screen but in reality there are well over 500 which helped in one way or another throughout the project.

MG: Is “Night of the Living Dead” your favorite horror film? If not what is?
MS: Picking a favorite reminds me of that ‘Twilight Zone’ episode, ‘A Nice Place to Visit’. The thrill of winning is beating the odds of losing… so my favorite is always the one I haven’t seen that will offer something new to think about. That said, in terms of storytelling, I’m drawn to movies where isolated autonomous groups of individuals face a infer-ably omnipresent situation. Small groups allow for strong character development while wide spread events allow you to imagine yourself in those circumstances (without specifically being one of those characters or in that particular location ). In terms of film production, I appreciate when a production can find smart ways around their budgetary and technical limitations. On both accounts Night of the Living Dead is a masterpiece that blends the minimal and epic in a way which I find incredibly appealing.

MG: How long did the whole process take to complete? Did it have a budget?
MS: “Night of the Living Dead: Reanimated” took 1 year from concept to post, 6 months from post to final version, and 9 months from final version to fully produced DVD. So 2 years 3 months from idea to shelves. As far as budget goes, this project was done 100% by volunteers without money touched at all during it’s production or profits taken from it’s release. Most of the artists used found objects and left over materials, the majority of the work was either done by hand or in freeware software, submissions were sent digitally via free file transfer sites, the project was never edited on a tangible film or video stock and editing was done on a computer made predominately from salvaged parts. Even most of the screeners were submitted digitally as DVD ISOs ( avoiding shipping ), guests at events were whichever artists were close by ( avoiding travel ), festivals we screened at were by invitation ( avoiding submission fees ), the majority of supplemental were self-produced and submitted by artists from the project, and the terms set with Wild Eye prohibit either of us from taking any profits from the release so anything that comes in either gets rolled back into the project (giveaways, promotions, etc) or gets donated to a charity of our choosing at the end of the release contract. A few times during the production, I was offered a budget and despite being broke (and really needing the money) I declined. All too often a little bit of money comes at too high of a price…particularly when the person offering it assumes that their wallet buys them a say in how the project is handled. With future projects, we will be open to non-monetary sponsorship (companies pledging materials, equipment, and/ or services to facilitate the production in exchange for credit, plugs in interviews and promotional space on the release) but money complicates things and these projects are complicated enough on their own.

MG: Any plans to make any more films like “NOTLD:R”, perhaps “Dawn of the Dead: Reanimated”?
MS: Considering the rights issues relating to Dawn of the Dead, there are better odds of the dead walking then us getting the freedom needed to do this kind of project. That said, if the dead do walk, nobody will care about copyright so I’ll have a nice project to keep busy during the final days before our resources run out or homes become compromised. The added bonus there is I’ll be able to use live(-ish) models as a point of reference. I would be interested in trying out the process with another film but it would be nice to have the original film maker somehow involved. Though not based on a film, the truest sequel to ‘Night of the Living Dead: Reanimated’ will be ‘Unseen Horror’. With ‘Unseen Horror’ we are inviting artists and animators to join us in visualizing old time horror radio dramas. TV before TV and independent film before independent film, these radio programs paint a picture in your mind and we seek to let it out. Not only are these some of the best horror stories of their era, they are voiced by a star studded cast including numerous genre favorites from the silver screen. Since there aren’t existing visuals to keep the project grounded, most of these dramas are being approached in 2 passes with the first establishing designs and a loose but present visual continuity ( just enough the audience can follow the characters from one work to the next ). To keep things interesting, the rules and dynamics for each drama will be tailored to the specific drama and the artists involved in it… but as a whole the project is open to artists of all styles and media. If you’d like to take part, drop an email to [email protected] and we’ll get you started.

MG: Tell us about your work with animator Bill Plympton?
MS: In fact, I recently participated in Bill Plympton’s “Guard Dog Global Jam”, where-in Plympton assigned scenes from his award winning short “Guard Dog” to 70 different animators. We each approached our scenes in our own style. My style just happened to be turning the scene into it’s own group project and having a different artist work on each and every frame. In the end, we had over 100 artists in about 4 seconds! … and that’s just 1 of the 70 submissions. “Guard Dog Global Jam” will start screening at festivals come spring but in the mean time you can check out our scene here.

MG: What do you have planned next?
MS: Besides the aforementioned, ‘Unseen Horror’, there is always plenty in progress. “What is the Use of a Book without Pictures” is a paragraph by paragraph mass collaborative illustration of ‘Alice’s Adventures in Wonderland’. Artists email me ([email protected]) to request a paragraph (paragraphs are handed out in order from front to back cover). They then have 3 weeks to create a 6″x9″ black and white image to illustrate that paragraph. In the end, we’ll have between 500 and 1000 pages of artwork which tells the entire story without words. We’re nearly 2 chapters in, so if anyone would like to claim a page, they should drop me a line soon. We have “Creatures of the Night School” which blends the traditions of educational television and late night horror hosting. Basically artisans, crafters, technicians, chefs, musicians, performers, mechanics, etc are invited to do demonstrations of their process in full horror hosting regalia ( vampire, werewolf, zombie, etc with bad puns and dark humor ). At the end of each demo, while the paint is drying, plaster/ epoxy is setting, food is cooking, file is rendering, etc… they throw the viewers back to the movie. In this show, I am the creature teacher, Vincent Van Gore, and assisting me in the art room are the exquisite corpse ( a lovely female assistant who is frequently offended or killed and, as such, is played by a different women all the time ) and Count Erfeit ( who steals the plot from the featured movie, swedes it and tries to pass it off for his own idea). Anyone with a love of horror and something to teach should drop me a line ([email protected]). I recently had 2 comics featured in the holiday themed zombie anthology, ‘The Undead that Saved Christmas'”. This is a charity anthology with 100% of the proceeds going to the Hugs Foster Family Agency (hugsffa.org) which will use them to buy Christmas presents for children in foster care. They have already announced doing a second volume next year ( 2 books, in fact, with one being zombie and the other vampires). I’m already getting a jump on my submissions for next years volume. The details and call for submissions are available here. “Destroy All Monster Movies'” is a monster mash-up which adapts mythology and classic horror tropes into dai-kaiju stories. Launching first as a series of posters (appearing in the background of numerous independent horror movies), this series will eventually cross-platform into comics and other media. Since DAMM centers around a complex universe of interweaving stories, real world meetings are required. Artists interested in participating must have strong communication and be within reasonable traveling distance of the Poconos (NEPA) so they will be able to attend semi-regular meetings. Finally, I’m constantly collaborating with different artists on short sci-fi/ horror comics. At 1-4 pages they are small enough to be included in a portfolio, submitted as a sample to a potential publisher, or printed in a magazine (being not much longer then an article). All stories are one-shot stand-alones so the characters begin and end in those pages and with non-exclusive printing/ posting rights for each artist involved, you will be able to print, submit, or post the comic wherever you see fit. Again, drop me a line at [email protected]. My inbox is always open. All and all, I’m having a blast working with a myriad of talented individuals on fun and interesting projects. The rest is just details.

Click here to purchase “Night of the Living Dead: Reanimated”

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