R.I.P. David R. Ellis – Flashback Interview for "Shark Night 3D"

I was very saddened to find out that David R. Ellis has passes away on January 7th, 2013. He was the director of action films like “Shark Night 3D”, “The Final Destination” and “Snakes on the Place”. Here is our interview from August of 2011 with the late director to chat about working on “Shark Night 3D”.

Mike Gencarelli: How did you originally become attached to “Shark Night 3D”?
David R. Ellis: I had done “The Final Destination”  in 3D which ended up doing really good. Those attached to the “Shark Night” project wanted to make this film in 3D as well. I had been attached to the project for some time prior to the film being made. I was the only person out there that had done a full live action 3D movie. They brought me in to meet with the producers and I pitched to them what my vision for the film was. They immediately attached me to the film and from there they started to pitch the film for funding with my name attached to it.

MG: What can we expect from the film?
DRE: There is a lot of comedy and fun in this film. It’s not a horror but it is a scary. The film is rated PG-13 however we really pushed the envelope with what we could get away with. The film plays like an R rated movie but we just don’t cuss or have boobs in it. We don’t really need that to make a scary movie. I don’t think boobs are that scary. Maybe some are. (Laughs) During our test screenings we made people jump and scared them but they also had a lot of fun with the movie. We spent time developing the characters and we have a great young cast. I like finding young actors and giving them a shot such as Chris Evans who I had in “Cellular”. I think everyone in this film are going to be big stars in their own right and I was very lucky to get them before they broke out.

MG: We have spoke to the whole cast and they have been telling us that you are one of the best directors to work with and you have this unique approach to directing; can you tell us about that approach?
DRE: Well I pay them to say that [laughs].  No seriously, when I cast actors I cast people who have the ability to adopt the part and who can get into the role. I like to then give them free reign in designing that character from what they want to wear and what props they may want to use. Making a movie is not brain surgery so my sets are a lot of fun to work on. I come very prepared and we have fun while getting our work done. At the end of a movie it’s sad because we made a new family and you have to leave that. Keeping everything light is key. Appreciating everyone working on the film for what they contribute and not yelling and or screaming is important as well because at times we were shooting in miserable conditions but by keeping it fun everyone stepped up to the plate and did a great job.

MG: How much of the film features animatronic sharks and how much was CGI?
DRE:  It’s probably 40% animatronics and 60% CGI. We used the animatronic sharks when they had to interact with people. When a scene was really difficult we used the CGI sharks.  The CGI has really come a long way and looked great, especially since I was directed the second unit on “Deep Blue Sea”.  The technology from then to now is amazing. The sharks look great!

MG: How do you “Shark Night 3D” differs from your other 3D film “The Final Destination”?
DRE: This one was more difficult because we were shooting on the water. When you are using 3D cameras you have one camera for the left eye and one for the right. They are very bulky and underwater they are very big so it’s technically tough for the crews. I think 3D films need to be shot in 3D nd not converted in post production, as I feel you don’t get the depth. I call that ‘2 and a half D’. What they have now that we didn’t have for “The Final Destination” are 3D monitors. You get to watch everything in 3D as its being shot. Before you had to shoot then put it into a computer and watch it in a trailer later on.

MG: Can you tell us the story behind the issues with the film’s title?
DRE: The working title of the film was “Shark Night 3D”. We were always hoping that we would come up with something that was catchier. On a weekly basis we had production meetings where I would try and get the crew to suggest different titles. Ultimately when the film was bought after we were done there was some research to change the title but in the end the film is what it is and the title was fitting.

MG: Do you prefer shooting in 3D or do you find it more difficult?
DRE: I love 3D and its depth. I think a lot of films use the really gimmicky type 3D that throws stuff into the audience. We didn’t do that. We used the 3D to put the audience inside the world of the shark and to have the sharks in the audience. The gimmicks work for some movies as 3D is an interactive experience. I think 3D is a great application and it’s going to be around for a long time. It may not be for every film but for the right film if it’s used correctly it’s an awesome experience.

CD Review “Nick Cave & Warren Ellis Present: Lawless – Original Motion Picture Soundtrack”

Nick Cave & Warren Ellis
Lawless: Original Motion Picture Soundtrack
Distributed by: Sony Masterworks
Release Date: August 28, 2012
Tracks: 14
Running Time: 39 minutes

Our Score: 3 out of 5 stars

Nick Cave & Warren Ellis have collaborated on many films including “The Proposition”, “The Assassination of Jesse James by the Coward Robert Ford” and “The Road”. They all seem to have the same feel to each of them, though all unique. The film is based on Matt Bondurant’s 2008 novel “The Wettest County in the World” and that novel was adapted into a screenplay by Nick Cave. The soundtrack is a nice mixture of original songs written by Nick Cave for the movie and performances by Country legends Willie Nelson and Emmylou Harris along with Grammy Award winner Ralph Stanley (O Brother, Where Art Thou) and Mark Lanegan from Screaming Trees and Queens of the Stone Age.

Nick Cave and Warren Ellis are best known for their work in the critically acclaimed rock band, Nick Cave and the Bad Seeds. Cave and Ellis mixed their original music with innovative vocal under the name of The Bootleggers, which was the band they formed for the project. After listening to this album on loop a few times, I did start to dig it a bit more, but I feel it still runs a little too short for my taste. Nonetheless, it definitely captures the essence of the film very well. It also has a real period feel of country mixed with bluegrass. I would actually recommend listening to it and THEN seeing the film, since it will definitely get you in the mood.

The track from country legend Willie Nelson was actually previously unreleased and packs a mean harmonica. There are two versions of Velvet Underground’s “White Light/White Heat”, one by Mark Lanegan and the other by bluegrass veteran Ralph Stanley. The two new songs that Cave and Ellis specifically wrote for this film was “Cosmonaut” and “Fire in the Blood” featuring versions from Emmylou Harris and Ralph Stanley. The album ends on an instrumental track called “End Crawl, which is a brave move but is a good close.

Track Listings
1. Fire and Brimstone
2. Burnin’ Hell
3. Sure ‘Nuff ‘N Yes I Do
4. Fire in the Blood
5. White Light / White Heat
6. Cosmonaut
7. Fire in the Blood / Snake Song
8. So You’ll Aim Towards the Sky
9. Fire in the Blood
10. Fire and Brimstone
11. Sure ‘Nuff ‘N Yes I Do
12. White Light / White Heat
13. End Crawl
14. Midnight Run
15. Midnight Run (Buddy Cannon Mix)

 

Related Content

Interview with David R. Ellis

David R. Ellis is the director of the upcoming 3D thriller “Shark Night 3D”. He is no stranger to action as he directed the films “Snakes on a Plane” and “The Final Destination”. Media Mikes had a chance to chat with David about working on “Shark Night 3D” and what we can expect from him next.

Mike Gencarelli: How did you originally become attached to “Shark Night 3D”?
David R. Ellis: I had done “The Final Destination”  in 3D which ended up doing really good. Those attached to the “Shark Night” project wanted to make this film in 3D as well. I had been attached to the project for some time prior to the film being made. I was the only person out there that had done a full live action 3D movie. They brought me in to meet with the producers and I pitched to them what my vision for the film was. They immediately attached me to the film and from there they started to pitch the film for funding with my name attached to it.

MG: What can we expect from the film?
DRE: There is a lot of comedy and fun in this film. It’s not a horror but it is a scary. The film is rated PG-13 however we really pushed the envelope with what we could get away with. The film plays like an R rated movie but we just don’t cuss or have boobs in it. We don’t really need that to make a scary movie. I don’t think boobs are that scary. Maybe some are. (Laughs) During our test screenings we made people jump and scared them but they also had a lot of fun with the movie. We spent time developing the characters and we have a great young cast. I like finding young actors and giving them a shot such as Chris Evans who I had in “Cellular”. I think everyone in this film are going to be big stars in their own right and I was very lucky to get them before they broke out.

MG: There has been rumors, can you tell us if Ving Rhames will be in this film reprising his role from “Piranha 3D”?
DRE: Ving Rhames is not in the movie. There have been a lot of rumors that he was going to be in the film but those are all not true.

MG: We have spoke to the whole cast and they have been telling us that you are one of the best directors to work with and you have this unique approach to directing; can you tell us about that approach?
DRE: Well I pay them to say that [laughs].  No seriously, when I cast actors I cast people who have the ability to adopt the part and who can get into the role. I like to then give them free reign in designing that character from what they want to wear and what props they may want to use. Making a movie is not brain surgery so my sets are a lot of fun to work on. I come very prepared and we have fun while getting our work done. At the end of a movie it’s sad because we made a new family and you have to leave that. Keeping everything light is key. Appreciating everyone working on the film for what they contribute and not yelling and or screaming is important as well because at times we were shooting in miserable conditions but by keeping it fun everyone stepped up to the plate and did a great job.

MG: How much of the film features animatronic sharks and how much was CGI?
DRE:  It’s probably 40% animatronics and 60% CGI. We used the animatronic sharks when they had to interact with people. When a scene was really difficult we used the CGI sharks.  The CGI has really come a long way and looked great, especially since I was directed the second unit on “Deep Blue Sea”.  The technology from then to now is amazing. The sharks look great!

MG: How do you “Shark Night 3D” differs from your other 3D film “The Final Destination”?
DRE: This one was more difficult because we were shooting on the water. When you are using 3D cameras you have one camera for the left eye and one for the right. They are very bulky and underwater they are very big so it’s technically tough for the crews. I think 3D films need to be shot in 3D nd not converted in post production, as I feel you don’t get the depth. I call that ‘2 and a half D’. What they have now that we didn’t have for “The Final Destination” are 3D monitors. You get to watch everything in 3D as its being shot. Before you had to shoot then put it into a computer and watch it in a trailer later on.

MG: Can you tell us the story behind the issues with the film’s title?
DRE: The working title of the film was “Shark Night 3D”. We were always hoping that we would come up with something that was catchier. On a weekly basis we had production meetings where I would try and get the crew to suggest different titles. Ultimately when the film was bought after we were done there was some research to change the title but in the end the film is what it is and the title was fitting.

MG: Do you prefer shooting in 3D or do you find it more difficult?
DRE: I love 3D and its depth. I think a lot of films use the really gimmicky type 3D that throws stuff into the audience. We didn’t do that. We used the 3D to put the audience inside the world of the shark and to have the sharks in the audience. The gimmicks work for some movies as 3D is an interactive experience. I think 3D is a great application and it’s going to be around for a long time. It may not be for every film but for the right film if it’s used correctly it’s an awesome experience.

MG: You just cast Milla Jovovich in “Bad Luck”. Is this going to be your next project?
DRE: I don’t think that is going to be my next project. We had Milla on board at one point and she really loved the part however her schedule and my schedule didn’t line up so she doing some other things right now. I really like her and want to work with her in the future. I have several projects that I am attached to that are in various stages so I am waiting and taking a break for things to develop more. I have taken on a Universal film titled “R.I.P.D” which stands for Rest in Peace Department. I am going to direct all the action on that film and we are in Boston prepping for that film that starts shooting Sept. 9. I like going back and working on second unit because you don’t have all the headaches or pressure but you get to shoot all the fun stuff.