High Flyers in the Gaming Industry: Which Companies are the Best for Gamers in 2022?

It’s an excellent time to be a gamer. The gaming industry has time and again demonstrated itself to be a major money-maker to executives, inspiring investment and competition that ultimately improve the games and services offered to consumers around the world. But what do sectors of the market look like at the moment? And what companies are best for gamers to go with in 2022?

Live-Service Gaming

One major feature in gaming that has seen widespread adoption since its beginnings in the seventh console generation is that of the ‘live service’, where games receive seasonal updates including new gameplay content, limited-time-only game modes and opportunities to gather or purchase cosmetic collectables. Games that are predominantly played online make the most of this feature, engaging and rewarding the loyalty of a core player-base with an ever-expanding, ever-changing crop of content and gameplay loops.

Arguably one of the most successful companies in delivering a live service to gamers is game developer Bungie, the developer behind the hugely successful gaming phenomenon that is Destiny 2. The sprawling, cross-platform sci-fi title sees regular updates with new story content, new weapons and armour, and regular balancing of game mechanics in accordance with player feedback. As such, Bungie demonstrates care and respect for its player base, whether casual weekly players or hardcore competitive players – respect that has paid dividends, as evidenced by the more than 38 million people that have played the game to date. Of course, live service technology is not only benefitting gamers in terms of AAA video gaming.

The live service platform has also paid dividends in other sectors of the industry, such as online casino gaming. With faster and more capable devices both in homes and in pockets, even casual gamers can access and play online table games like Texas Hold’em and Caribbean Stud Poker with ease. Mr Green Casino is an example of a thriving brand within this industry. It has leveraged live service tech effectively, offering a diverse range of live and mobile casino games as well as live betting to engage players and encourage loyalty. The fact that live-service gaming is adopted throughout the online gaming sector, from Destiny 2 to accessing a sportsbook, demonstrates its success, as well as how significantly consumer trends have changed over the last 10 years. 

Distribution Platforms and Storefronts

The way in which we consume games has changed significantly as well, again owing to the swift increase in accessibility of higher-spec devices that can handle games of all kinds, without the need for a disc or cartridge. Valve’s Steam distribution service has been at the forefront of innovation all the while – but today, distribution platforms are in close competition as they acquire exclusive rights to IPs. Despite excellent showings from CD Projekt-owned GOG and Fortnite developer’s Epic Games Store, Steam remains one of the best options for gamers, with a comprehensive array of AA and independent titles to choose from and new hardware innovation in the form of the Steam Deck.

The future has always been bright for the gaming industry, with an ever-growing audience of players and healthy competition between companies at the top of their game in each sector of the industry. The above companies are going strength to strength, and in 2022 are sure to represent the best-in-class for gamers worldwide.

Online Gamers Get Serious with Competitive Tournaments

One would be hard pressed nowadays to find a game that doesn’t offer the player some degree of online functionality. With big budget, triple-A releases being developed with online in mind, taking advantage of the large, cult like followings that online games garner, more and more money is being spent on an aspect that was once an afterthought. Online gaming, however; thanks to the competitive nature of human beings; has spawned a thriving community of competitions, championships and tournaments, played on a variety of titles. With these competitions on the upswing, we mulled over why exactly gaming competitions have gotten so big.

It’s not just competitive spirit and cyberspace self-worth that has spawned tournaments, however. The Call of Duty World Championships, held this spring, had a total prize pool of $1,000,000, and in 2011, the Battlefield 3 Worldwide Conquest Tournament had a prize of $1,600,000; quite the prize for what is, to the untrained observer, playing a computer game. With this much on offer, players that thought they were good at the game whilst playing for fun are enticed to take it that step further. Meanwhile, with such big prizes on the line, publicity is generated and game copies are sold; the benefits are shared by consumer, publisher and developer.

Online gaming doesn’t have to be a high-definition, bullet-ridden endeavour, however. Take online casino mobile providers. These companies have been enjoying enormous growth of recent, thanks in part to the lifting of the taboo of gambling across society and the rise in mobile gaming apps. Casino games obviously lend themselves to tournaments, and as such competitions are regularly held, testing the competitors’ mettle across a variety of games; blackjack, roulette, poker, to name but a few; as huge prizes hang in the balance. These competitions are so popular that continent-wide and worldwide competitions are regularly held, satisfying the competitive desires of many whilst simultaneously making many individuals rather wealthy!


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EA Sets Gamers on a Race for Their Life on October 18 with “Need for Speed: The Run” Demo

EA Sets Gamers on a Race for Their Life on October 18 with “Need for Speed: The Run” Demo

REDWOOD SHORES, Calif.–(BUSINESS WIRE)– Do you have what it takes to beat your friends in a high-speed race from the Golden Gate to the Empire State? Electronic Arts Inc. (NASDAQ:ERTS) today announced that gamers will get a chance to test their mettle in an action-packed demo for Need for Speed The Run beginning October 18. Using the Need for Speed franchise’s signature Autolog feature*, gamers will compete to see who will come out on top and who will be left in the dust as they race through the Desert Hills of California and Independence Pass of Colorado.

In the Need for Speed The Run demo, players will have access to two high-powered supercars including the Lamborghini Gallardo LP550-2 Valentino Balboni. The second car, the 2012 Porsche 911 Carrera S, will be unlocked when gamers refer a friend to download the demo, giving them one of first opportunities to get behind the wheel of this 400HP luxury ride. The Need for Speed The Run demo will be available on Xbox LIVE® Marketplace worldwide and the PlayStation®Network in North America from October 18th to November 1st, and available on the PlayStation Network in Europe from October 19th to November 1st.

Need for Speed The Run takes gamers on a heart-pounding, high-stakes race that will have them surrounded by a constant feeling of danger. The heat is on and lethal action unfolds as gamers take on the role of Jack Rourke and battle 200 of the world’s most notorious racers for a $25M cash prize. Weaving through dense urban traffic, rocketing down icy mountain passes and navigating narrow canyons at breakneck speeds, gamers will be challenged in this illicit race for their life. Powered by Frostbite™ 2, Black Box makes its return and takes the action racing genre to new heights with stunning visuals and car physics that hug the road at insanely fast speeds. In Need for Speed The Run, the cars are hot, the racing is intense and the story will have players at the edge of their seat, delivering this holiday’s hottest action racing game.

Developed by Black Box, an EA studio, Need for Speed The Run will be available November 15, 2011 in North America and November 17, 2011 in Europe for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system, PC, Wii™ and Nintendo 3DS™. For more information on Need for Speed, visit http://www.needforspeed.com or become a fan on Facebook at http://www.facebook.com/needforspeed and follow us on Twitter http://www.twitter.com/needforspeed.

* Available in the Xbox 360, PlayStation 3, PC and Nintendo 3DS versions only

About Electronic Arts

Electronic Arts (NASDAQ:ERTS) is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries.

In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield, and Mass Effect™. More information about EA is available at http://info.ea.com.

EA, EA SPORTS, EA Mobile, POGO and Need for Speed are trademarks of Electronic Arts Inc. Frostbite is a trademark of EA Digital Illusions CE AB. The names, designs, and logos of all products are the property of their respective owners and used by permission. Microsoft, Xbox 360 and Xbox LIVE are trademarks of the Microsoft group of companies. “PlayStation” and “PlayStation Network” are registered trademarks of Sony Computer Entertainment Inc. Wii and Nintendo 3DS are trademarks of Nintendo. All other trademarks are the property of their respective owners.


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