The Retail Channel Defines the Way We Buy

In order to have a complete understanding of retail online channel definition, it is important to first understand what exactly is being defined. Simply put, this refers to the process by which customers purchase products from a store via the internet. For this reason, there are two related but separate channel components. The first component refers to the sales process, while the second component relates to the consumer interaction with the online retail channel.

Consumer interaction can be via a variety of different online methods, the most popular being social media (like Facebook) nowadays. Many businesses even try to buy Facebook page likes to boost their interaction with their consumers. The first component of a retail channel includes all sales and interactions with the online retail channel through standard operating procedures such as web analytics and e-commerce default customer data. The second component of the definition includes all the steps that would be necessary to actually initiate a sale transaction after entering the website’s domain of operation. This includes such things as registering an account, loading the shopping cart, billing for items purchased, and completing the transaction. All of these things are part of the commerce runtime.

The second component of the definition revolves around the identity provider. As we have stated previously, the identity provider is the entity, either an individual or a company, that creates and maintains the digital trail of every transaction that is performed on the online retail channel. The digital trail of every transaction consists of the IP address of the computer from which the transaction originated as well as the log files and other information accumulated during the course of the transaction. The identity provider’s job is to ensure that all these pieces of information are appropriately logged and correctly recorded during every retail, online transaction that occurs. Part of this responsibility involves monitoring all of the default customer data that is generated at every point in time.

The next step in the process involves establishing an authentic user in the chain of command. A user is any entity that can potentially perform retail business online. These entities include storefront operators, domain owners, and even customers themselves. All of these entities are authorized to transact on behalf of others. When an oauth 2.0 token is provided to a customer, the identity provider used a unique client reference number (CSR) to authenticate the token and ensure that only authorized entities are able to make a purchase or perform any other transaction with the particular website that the oauth 2.0 token was issued to.

This CSR, also known as the issuer identifier or IID, is not visible to the customer. However, it can be used to provide various other functions to the retail website. For instance, if a business owner wants to provide access to their storefront application to other businesses, they can configure the storefront using the “axle” concept. The area concept is used in conjunction with the standard OATH format and provides various different functionality and access permissions to the customer. This is the same method that most email services use when providing email access for their customers.

The “commerce Runtime Environment” or SERP is the application programming interface that is accessed by every retail website. This allows the web developer to easily define the behavior and features of the online retail channel and develop interfaces for managing and maintaining the workflow between the application server and the Retail Customer interaction. The SERP may contain various different database engines such as Oracle, SQL Server, and the Microsoft Retail Connection. The SERP stores all of the information and functionality necessary to support the shopping cart functionality and the back-end business logic necessary to support the Retail Online Channel.

The “retail channel interface”, or RISI, is responsible for the overall behavior and functionality of the retail website. The RISI acts as the communication gateway for the retail website and the web developer. The RISI allows the developer to define the store-level information that will be delivered to the consumer through the “retail portal” that is returned from the online channel. The retail website will then use this information to create and update the webpage and to update any other relevant screens and links.

The “retail portal” is responsible for presenting a user-friendly interface to the Retail Online Channel consumers. This interactive user experience is designed to capture the customers’ attention and help them make an informed decision about the products and services offered by the retail store. The portal can be developed using a number of different application vendors and technologies. Some of these technologies include Java, Perl, PHP, and more.

Buy Concert Tickets Online & Live The Experience Today

We all need to take a break sometimes. It always seems like we’re all so busy trying to keep up with this roller coaster we call life that we tend to forget what it really means to “live.” Rushing to meet deadline after deadline is not how you dreamt to live out your life when you were younger, is it? Surely, you’ve never thought of wasting all your precious youth overly obsessing about things like finding a partner, settling down, building an empire, etc.

Goals are great to have. Being dedicated to one’s career is a really good thing. However, you also have to recognize the fact that life exists beyond that. At the end of the day, it’s not those busy days you are going to remember. Amidst the hustle and bustle, what you will remember most are the times you decided to just calm down and take a break. It is during moments that you are still that you are allowed to really take in all the things that are happening around you. This is why it is important that you just let yourself go sometimes. It is not a crime to rest your worn-out soul. Read more about this here.

And what better way to loosen up and recharge your spirit than surround yourself with positive energy and good music? Say, going to see your favorite artist live, for example.

When Was The Last Time You’ve Ever Been To A Concert?

Wait, let me actually rephrase that question: When was the last time you ever allowed yourself to do something that is just purely enjoyable? Was it last week, maybe last month? If you can’t even remember when it was and the memory of ever having such a time seems so distant, then you’re truly depriving yourself of a chance to recharge and just live in the moment.

We all deserve to live in the moment.

The best way to really experience the energy of something real in the exact moment is to witness someone perform on a live stage. When you’re there just surrounded by the insane hype of the people around you, hearing music so passionately delivered, and just standing in awe at the grand performance that’s unfolding before you, it is in that moment that you know you’re alive. It is in that moment that you get to understand what it means to live in the present. That’s just the kind of energy a live performance will give you. Here’s a list of performances you shouldn’t miss out on: https://www.insider.com/best-musicians-to-see-live-2018-3

Ever since the television and internet came, less and less people are showing interest to concerts and live performances. True enough, just streaming the performance will help you save costs, time, and effort of going to the actual venue. However, I wouldn’t say that the experience is the same. As I said, what’s lacking is the energy. The realness of the moment, the heat, wouldn’t be there when you’re just watching off a screen. It would feel bland and empty. But if you get out there and immerse yourself with the people’s energy, you’ll realize just how much you’re missing out on life. You’ll realize how important it is to let yourself go every once in a while.

Let’s all bring back the vigor that was once showered upon live concerts. Let’s all bring back the fun in our lives.

How To Keep Yourself Updated With The Live Performances Happening Around You

Although I did kind of imply that technology has made people more passive and disinterested about a lot of things, but it definitely has made life more convenient. I guess this is where the saying “there are two sides to every coin” comes in. The internet may indirectly encourage the youth of today to be passive observers but it’s also a tool that can help you live life even better if you use it for the right things. For example, if you’re planning to go see a live concert soon, you can always just check out online schedules for it.

That’s right. Nowadays, attending a live concert doesn’t require you to line up from 3 in the morning just to get the tickets (although that used to be fun too). You can conveniently and comfortably book for them through a mobile phone or computer. You can pay for them right then and there too.

So if you’re thinking of taking the missus out for the weekend or ask the boyfriend to join you for a rock performance in the summer, you can always just check out online ticketing websites for the latest news and updates on upcoming performances in your area. It’s really that easy now so it’s about time you stop making excuses for yourself and just start throwing yourself out there.

There are many ticketing websites that you can check out, but you have to make sure that you’re buying only from legit ones before you start paying real money. Online reviews can help you determine which websites are safe to use for this purpose and which ones are not. Most ticketing websites are real-time so you will be able to receive your virtual or digital ticket soon after you purchased it. If you don’t receive it even after 24 hours had passed, then there is definitely something wrong going on. Seriously, with our technology today, you’d be more surprised about “what can’t be achieved” more than what can be achieved. Check out one of the best concert ticket sites here.

Again, don’t wait for life to pass you by. Whenever you can, make an effort to really live moments with people you love. Enjoy yourself; unbound yourself from things that worry and concern you and just join the world as you all yell out your hearts’ desires to great music. Sometimes, simply allowing yourself to “go with the crowd” is the best therapy you can ever get. It doesn’t cost much too. These are the times you will remember the most, you’ll see.

How to Buy Good Games for a Good Price

Today, the gaming industry faces the crisis of supply. It means that the consumers are oversaturated with lots of good and solid titles. As a result, publishers and distributors have to find new ways to attract buyers. At the same time, the gaming industry is filled with scammers and honestly bad products. This article will tell about the ways to buy good games at a reasonable price.

Firstly, the general rule behind finding good offers on gaming products is to be open-minded. For example, Steam is not the only place where players can find good offers. Cheap steam keys can be found on the platform https://gamerall.com/steam-games. This principle is a general rule: it is always possible to find where to buy games for a more affordable price comparing to the major digital distribution prices.

Also, like virtually any other industry, the gaming industry tries to attract new customers with sales. There are several types of sales. They may vary depending on the platform but in general, every platform tries to feature the following sales:

  • Seasonal sales

This type of sales is widely spread in other industries, too. The idea is simple: these sales occur during a certain period of the year. Steam Summer Sale (usually takes place in August) and Steam Christmas Sale can serve as examples. In this case, gamers expect a specific time to buy even AAA titles for a lowered price. Usually, platforms offer some additional features during the seasonal sales, such as exclusive bonus system, achievements, or unique statuses for players.

  • Developer-specific sales

This type of sales is also shared with other industries. On the contrary to the previous type, such sales are not tied to a specific date. Instead, the platforms offer the players discounts on the products of certain developers. The goal is to encourage the fans to buy other games of a developer/. For example, some players like Stellaris, but are not really into the other games developed and published by Paradox Interactive. In this case, a sale on Paradox Interactive games will drive players to buy Crusader Kings 2, Europa Universalis IV, or Cities: Skylines. Developer-specific sales are a great way to build a loyal community of gamers around a certain studio.

  •  Genre-specific sales

This is a rather rare type of sales, which features discounts on games of a certain genre. There are only a few such sales, as gamers tend to engage in different genres.

To summarize, the main rule for finding good games for a good price is to know that every offer, however it may seem juicy, can always have a better alternative. Sales and smaller platforms are the main ways to find even AAA titles for affordable prices.

Disney to Buy Lucasfilm for $4.05 Billion; “Star Wars: Episode VII” Slated for 2015

 

DISNEY TO ACQUIRE LUCASFILM LTD.

Global leader in high-quality family entertainment agrees to acquire

world-renowned Lucasfilm Ltd, including legendary STAR WARS franchise. 

Acquisition continues Disney’s strategic focus on creating and monetizing the world’s best branded content, innovative technology and global growth to drive long-term shareholder value. 

Lucasfilm to join company’s global portfolio of world class brands including

Disney, ESPN, Pixar, Marvel and ABC. 

STAR WARS: EPISODE 7 feature film targeted for release in 2015. 

Burbank, CA and San Francisco, CA, October 30, 2012 – Continuing its strategy of delivering exceptional creative content to audiences around the world, The Walt Disney Company (NYSE: DIS) has agreed to acquire Lucasfilm Ltd. in a stock and cash transaction. Lucasfilm is 100% owned by Lucasfilm Chairman and Founder, George Lucas.

Under the terms of the agreement and based on the closing price of Disney stock on October 26, 2012, the transaction value is $4.05 billion, with Disney paying approximately half of the consideration in cash and issuing approximately 40 million shares at closing. The final consideration will be subject to customary post-closing balance sheet adjustments.

“Lucasfilm reflects the extraordinary passion, vision, and storytelling of its founder, George Lucas,” said Robert A. Iger, Chairman and Chief Executive Officer of The Walt Disney Company. “This transaction combines a world-class portfolio of content including Star Wars, one of the greatest family entertainment franchises of all time, with Disney’s unique and unparalleled creativity across multiple platforms, businesses, and markets to generate sustained growth and drive significant long-term value.”

“For the past 35 years, one of my greatest pleasures has been to see Star Wars passed from one generation to the next,” said George Lucas, Chairman and Chief Executive Officer of Lucasfilm. “It’s now time for me to pass Star Wars on to a new generation of filmmakers. I’ve always believed that Star Wars could live beyond me, and I thought it was important to set up the transition during my lifetime. I’m confident that with Lucasfilm under the leadership of Kathleen Kennedy, and having a new home within the Disney organization, Star Wars will certainly live on and flourish for many generations to come. Disney’s reach and experience give Lucasfilm the opportunity to blaze new trails in film, television, interactive media, theme parks, live entertainment, and consumer products.”

Under the deal, Disney will acquire ownership of Lucasfilm, a leader in entertainment, innovation and technology, including its massively popular and “evergreen” Star Wars franchise and its operating businesses in live action film production, consumer products, animation, visual effects, and audio post production. Disney will also acquire the substantial portfolio of cutting-edge entertainment technologies that have kept audiences enthralled for many years. Lucasfilm, headquartered in San Francisco, operates under the names Lucasfilm Ltd., LucasArts, Industrial Light & Magic, and Skywalker Sound, and the present intent is for Lucasfilm employees to remain in their current locations.

Kathleen Kennedy, current Co-Chairman of Lucasfilm, will become President of Lucasfilm, reporting to Walt Disney Studios Chairman Alan Horn. Additionally she will serve as the brand manager for Star Wars, working directly with Disney’s global lines of business to build, further integrate, and maximize the value of this global franchise. Ms. Kennedy will serve as executive producer on new Star Wars feature films, with George Lucas serving as creative consultant. Star Wars Episode 7 is targeted for release in 2015, with more feature films expected to continue the Star Wars saga and grow the franchise well into the future.

The acquisition combines two highly compatible family entertainment brands, and strengthens the long-standing beneficial relationship between them that already includes successful integration of Star Wars content into Disney theme parks in Anaheim, Orlando, Paris and Tokyo.

Driven by a tremendously talented creative team, Lucasfilm’s legendary Star Wars franchise has flourished for more than 35 years, and offers a virtually limitless universe of characters and stories to drive continued feature film releases and franchise growth over the long term. Star Wars resonates with consumers around the world and creates extensive opportunities for Disney to deliver the content across its diverse portfolio of businesses including movies, television, consumer products, games and theme parks. Star Wars feature films have earned a total of $4.4 billion in global box to date, and continued global demand has made Star Wars one of the world’s top product brands, and Lucasfilm a leading product licensor in the United States in 2011. The franchise provides a sustainable source of high quality, branded content with global appeal and is well suited for new business models including digital platforms, putting the acquisition in strong alignment with Disney’s strategic priorities for continued long-term growth.

The Lucasfilm acquisition follows Disney’s very successful acquisitions of Pixar and Marvel, which demonstrated the company’s unique ability to fully develop and expand the financial potential of high quality creative content with compelling characters and storytelling through the application of innovative technology and multiplatform distribution on a truly global basis to create maximum value. Adding Lucasfilm to Disney’s portfolio of world class brands significantly enhances the company’s ability to serve consumers with a broad variety of the world’s highest-quality content and to create additional long-term value for our shareholders.

The Boards of Directors of Disney and Lucasfilm have approved the transaction, which is subject to clearance under the Hart-Scott-Rodino Antitrust Improvements Act, certain non-United States merger control regulations, and other customary closing conditions. The agreement has been approved by the sole shareholder of Lucasfilm.

Note: Additional information and comments from Robert A. Iger, chairman and CEO, The Walt Disney Company, and Jay Rasulo, senior executive vice president and CFO, The Walt Disney Company, regarding Disney’s acquisition of Lucasfilm, are attached.

Investor Conference Call:

An investor conference call will take place at approximately 4:30 p.m. EDT / 1:30 p.m. PDT today, October 30, 2012. To listen to the Webcast, turn your browser to http://thewaltdisneycompany.com/investors/events or dial in domestically at (888) 771-4371 or internationally at (847) 585-4405. For both dial-in numbers, the participant pass code is 33674546.

The discussion will be available via replay on the Disney Investor Relations website through November 13, 2012 at 5:00 PM EST/2:00 PM PST.

About The Walt Disney Company

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with five business segments: media networks, parks and resorts, studio entertainment, interactive media, and consumer products. Disney is a Dow 30 company with revenues of over $40 billion in its Fiscal Year 2011.

About Lucasfilm Ltd.

Founded by George Lucas in 1971, Lucasfilm is a privately held, fully-integrated entertainment company. In addition to its motion-picture and television production operations, the company’s global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; LucasArts, a leading developer and publisher of interactive entertainment software worldwide; Lucas Licensing, which manages the global merchandising activities for Lucasfilm’s entertainment properties; Lucasfilm Animation; and Lucas Online creates Internet-based content for Lucasfilm’s entertainment properties and businesses. Additionally, Lucasfilm Singapore, produces digital animated content for film and television, as well as visual effects for feature films and multi-platform games. Lucasfilm Ltd. is headquartered in San Francisco, California.

FORWARD-LOOKING STATEMENTS:

Certain statements in this communication and the attachments may constitute “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements relate to a variety of matters, including but not limited to: the operations of the businesses of Disney and Lucasfilm separately and as a combined entity; the timing and consummation of the proposed merger transaction; the expected benefits of the integration of the two companies; the combined company’s plans, objectives, expectations and intentions and other statements that are not historical fact. These statements are made on the basis of the current beliefs, expectations and assumptions of the management of Disney and Lucasfilm regarding future events and are subject to significant risks and uncertainty. Investors are cautioned not to place undue reliance on any such forward-looking statements, which speak only as of the date they are made. Neither Disney nor Lucasfilm undertakes any obligation to update or revise these statements, whether as a result of new information, future events or otherwise.

Actual results may differ materially from those expressed or implied. Such differences may result from a variety of factors, including but not limited to:

  • legal or regulatory proceedings or other matters that affect the timing or ability to complete the transactions as contemplated;
  • the risk that the businesses will not be integrated successfully;
  • the possibility of disruption from the merger making it more difficult to maintain business and operational relationships;
  • the possibility that the merger does not close, including but not limited to, due to the failure to satisfy the closing conditions;
  • any actions taken by either of the companies, including but not limited to, restructuring or strategic initiatives (including capital investments or asset acquisitions or dispositions);
  • developments beyond the companies’ control, including but not limited to: changes in domestic or global economic conditions, competitive conditions and consumer preferences; adverse weather conditions or natural disasters; health concerns; international, political or military developments; and technological developments.

Additional factors that may cause results to differ materially from those described in the forward-looking statements are set forth in the Annual Report on Form 10-K of Disney for the year ended October 1, 2011, under the heading “Item 1A—Risk Factors,” and in subsequent reports on Forms 10-Q and 8-K and other filings made with the SEC by Disney.

ROBERT A. IGER, CHAIRMAN AND CEO, THE WALT DISNEY COMPANY 

REMARKS FOR ANALYSTS REGARDING DISNEY’S ACQUISITION OF LUCASFILM LTD.

As we just announced, The Walt Disney Company has agreed to acquire Lucasfilm and its world class portfolio of creative content – including the legendary Star Wars franchise – along with all of its operating businesses, including Industrial Light & Magic and Skywalker Sound.

George Lucas is a visionary, an innovator and an epic storyteller – and he’s built a company at the intersection of entertainment and technology to bring some of the world’s most unforgettable characters and stories to screens across the galaxy. He’s entertained, inspired, and defined filmmaking for almost four decades and we’re incredibly honored that he has entrusted the future of that legacy to Disney.

Disney has had a great relationship with George that goes back a long way – with Star Wars theme attractions in our parks in Anaheim, Orlando, Paris and Tokyo. This acquisition builds on that foundation and combines two of the strongest family entertainment brands in the world. It makes sense, not just because of our brand compatibility and previous success together, but because Disney respects and understands – better than just about anyone else – the importance of iconic characters and what it takes to protect and leverage them effectively to drive growth and create value.

Lucasfilm fits perfectly with Disney’s strategic priorities. It is a sustainable source of branded, high quality creative content with tremendous global appeal that will benefit all of Disney’s business units and is incredibly well suited for new business models, including digital platforms. Adding the Lucasfilm IP to our existing Disney, Pixar and Marvel IP clearly enhances our ability to serve consumers, strengthening our competitive position — and we are confident we can earn a return on invested capital well in excess of our cost of capital.

Star Wars in particular is a strong global brand, and one of the greatest family entertainment franchises of all time, with hundreds of millions of fans around the globe. Its universe of more than 17,000 characters inhabiting several thousand planets spanning 20,000 years offers infinite inspiration and opportunities – and we’re already moving forward with plans to continue the epic Star Wars saga.

The last Star Wars movie release was 2005’s Revenge of the Sith – and we believe there’s substantial pent up demand. In 2015, we’re planning to release Star Wars Episode 7 – the first feature film under the “Disney-Lucasfilm” brand. That will be followed by Episodes 8 and 9 – and our long term plan is to release a new Star Wars feature film every two to three years. We’re very happy that George Lucas will be creative consultant on our new Star Wars films and that Kathleen Kennedy, the current Co-Chair of Lucasfilm, will executive produce. George handpicked Kathy earlier this year to lead Lucasfilm into the future. She’ll join Disney as President of Lucasfilm, reporting into Walt Disney Studios Chairman Alan Horn and integrating and building the Star Wars franchise across our company.

Our successful acquisitions of Pixar and Marvel prove Disney’s unique ability to grow brands and expand high-quality creative content to its fullest franchise potential and maximum value.

We’ve leveraged Pixar’s terrific characters and stories into franchises across our company – from feature films to consumer products online games, major attractions in our theme parks, and more.

The 2006 Pixar acquisition delivered more than great Pixar content — it also delivered the means to energize and revitalize the creative engine at Walt Disney Animation – which was crucial to our long term success. Animation is the heart and soul of Disney and our successful creative resurgence will be on full display this weekend when Wreck-It-Ralph opens in theaters across the country.

Our acquisition of Marvel three years later combined Marvel’s strong global brand and world-renowned library of characters with Disney’s creative skills, unparalleled global portfolio of entertainment properties, and an integrated business structure that maximizes the value of creative content across multiple platforms and territories. Our first two Marvel films – Thor and Captain America grossed a total of more than $800 million at the box office. This year, Marvel’s The Avengers grossed more than $1.5 billion to become the world’s third highest grossing movie of all time – and an important and lucrative franchise for us.

We’re looking forward to a robust slate of new Marvel movies – starting with Iron Man 3 and Thor: The Dark World next year, followed by Captain America: The Winter Soldier in 2014. And, as we announced previously, Joss Whedon is writing and directing Avengers 2 and developing a Marvel-based series for ABC.

Pixar and Marvel both fit our criteria for strategic acquisitions – they add great IP that benefits multiple Disney businesses for years to come, and continue to create value well in excess of their purchase price. The acquisition of Lucasfilm is in keeping with this proven strategy for success and we expect it to create similar opportunity for Disney to drive long-term value for our shareholders.

We’re clearly excited about this move forward. We believe we can do great things with these amazing assets….we have a proven track record of maximizing the value of our strategic acquisitions…. and we’re poised to do the same with this one.

JAY RASULO, SENIOR EXECUTIVE VICE PRESIDENT AND CFO, THE WALT DISNEY COMPANY 

REMARKS FOR ANALYSTS REGARDING DISNEY’S ACQUISITION OF LUCASFILM LTD.

Lucasfilm, and more specifically the Star Wars franchise, fits perfectly within the Disney portfolio of intellectual properties and the strategic and financial implications of this acquisition are compelling. Our team has spent a tremendous amount of time evaluating this deal and we have concluded we are uniquely positioned to maximize the value of Lucasfilm’s IP in a manner that can generate substantial value for our shareholders above and beyond the purchase price.

In this transaction we will acquire rights to the Star Wars and Indiana Jones franchises, a highly talented and expert team, Lucasfilm’s best-in-class post production businesses, Industrial Light and Magic and Skywalker Sound, and a suite of cutting edge entertainment technologies. Our valuation focused almost entirely on the financial potential of the Star Wars franchise, which we expect to provide us with a stream of storytelling opportunities for years to come delivered via all relevant platforms on a global basis.

There are a number of ways our company will derive value from Lucasfilm’s intellectual property—some of which can be realized immediately while others will accrue to us over time. George and his team have built Star Wars into one of the most successful and enduring family entertainment franchises in history, as well as one of the best selling licensed character merchandise brands in the U.S. and around the world. However, we believe there is great opportunity to further expand the consumer products business. Today, Star Wars is heavily skewed toward toys and North America. We see great opportunity domestically to extend the breadth and depth of the Star Wars franchise into other categories. We also plan to leverage Disney’s global consumer products organization to grow the Star Wars consumer products business internationally.

Let me note that in 2012 Lucasfilm’s consumer products business is expected to generate total licensing revenue that is comparable to the roughly $215 million in consumer products revenue Marvel generated in 2009, the year in which we announced our acquisition. With renewed film releases, and the support we can give the Star Wars property on our Disney-branded TV channels, we expect that business to grow substantially and profitably for many years to come.

We also expect to create significant value in the film business. We plan to release the first new Star Wars film in 2015, and then plan to release one film every two to three years. These films will be released and distributed as part of our target slate of 8-10 live-action films per year, and will augment Disney’s already strong creative pipeline for many years to come. Lucasfilm has not released a Star Wars film since Revenge of the Sith in 2005. However, adjusted for inflation, as well as growth in both international box office and 3D, we estimate the three most recent Star Wars films would have averaged about $1.5 billion in global box office in today’s dollars. This speaks to the franchise’s strength, global appeal and the great opportunity we have in the film business.

We also expect to utilize Star Wars in other businesses including Parks & Resorts, in games and in our television business. These initiatives were also considered in our valuation.

Under the terms of the agreement, Disney will buy Lucasfilm for $4.05 billion, consisting of approximately fifty percent cash and fifty percent in Disney stock. Based on Friday’s closing price of Disney stock, we expect to issue approximately 40 million Disney shares in this transaction. We continue to believe our shares are attractively priced at current levels and therefore, we currently intend to repurchase all of the shares issued within the next two years– and that’s in addition to what we planned to repurchase in the absence of the transaction.

Our valuation of Lucasfilm is roughly comparable to the value we placed on Marvel when we announced that acquisition in 2009. Our Lucasfilm valuation is almost entirely driven by the Star Wars franchise, so any success from other franchises would provide upside to our base case. I realize it may be a challenge for you to quantify our opportunity given the limited amount of publicly available information. But to give you some perspective on the size of the Lucasfilm business– in 2005, the year in which the most recent Star Wars film was released, Lucasfilm generated $550 million in operating income. We’ve taken a conservative approach in our valuation assumptions, including continued erosion of the home entertainment market, and we expect this acquisition to create value for our shareholders.

In terms of the impact on our financials, we expect the acquisition to be dilutive to our EPS by low single digit percentage points in fiscal 2013 and 2014 and become accretive to EPS in 2015.

Our capital allocation philosophy has been consistent since Bob took over as CEO. In addition to returning capital to shareholders, we have invested, both organically and through acquisitions, in high quality, branded content that can be seamlessly leveraged across our businesses. Our acquisition of Lucasfilm is entirely consistent with this strategy, and we’re incredibly excited by the prospect of building on Lucasfilm’s successful legacy to create significant value for our shareholders.

Dethklok’s The Dethalbum III (Deluxe Edition) is Available Now! – $11.99 at Best Buy


Dethklok’s The Dethalbum III (Deluxe Edition) is Available Now! – $11.99 at Best Buy.  Click here to purchase at Bestbuy.com! Do not miss this album.  Read our review here:

“If you are a fan of Adult Swim’s animated series “Metalocalypse”, then like myself, you should be eagerly anticipating this album. “Dethalbum II” was released all the way back in September 2009.  Dethklok is the virtual death metal band from the series “Metalocalypse” and contains music from the second, third and fourth seasons of the show. The music, like the past albums, is basically all performed by the show’s creator Brendon Small with some help from drummer Gene Hoglan and bassist Bryan Beller. The deluxe edition CD/DVD includes a 32 minute behind-the-scenes documentary of the making of Dethalbum III, as well as music videos and more. If you are a fan of vinyl, like myself, the album will also be released on vinyl on November 6, 2012 (just like the first one).”

 Track listing:

1. “I Ejaculate Fire” (from “Dethhealth”)
2. “Crush the Industry” (from “Renovationklok”)
3. “Andromeda” (from “Writersklok”)
4. “The Galaxy” (from “Doublebookedklok”)
5. “Starved” (from “Tributeklok”)
6. “Killstardo Abominate” (from “Dethsiduals” & “Rehabklok”)
7. “Ghostqueen” (from “Motherklok”)
8. “Impeach God” (from “Dethgov”)
9. “Biological Warfare” (from “Fertilityklok”)
10. “Skyhunter” (from “Rehabklok”)
11. “The Hammer” (from “Dethcamp”)
12. “Rejoin” (from “Fanklok”)