Esports Trends and News For 2022

The esports industry, also known as the competitive video game industry, has experienced exponential growth over the years. Some of it has to do with the changing demographics, as people who used to play games at a young age can now enjoy a completely new experience brought on by professional video game competitions, but there’s more that goes into that.

In the last decade, the esports world has been making its presence known in the mainstream media, but it has also gained some serious traction in the world of betting. If you were to search for Vegas NFL odds, you would find yourself only a couple of clicks away from looking at esports betting markets, which only shows how far the esports industry has come.

Over the years, esports has morphed into one of the most popular competitions amongst bettors. Many online betting sites, including BetUS, have acknowledged that and didn’t hesitate to incorporate esports betting markets into their sites, but there’s more than just the betting side of things that keep pushing the esports forward as it looks to cement its status as one of the most exciting industries heading into 2022.

Esports Become a Medal Event at the Asian Games 2022

Many people stand by their idea that “esports is not a sport,” but merely kids playing video games while other kids watch them. That may be true – esports professional players don’t have to run as fast as football players, nor do they have to jump as high as basketball players.

Still, suppose we are technical about it. In that case, the definition of a sport is “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.”

Hence, by that definition, esports definitely is a sport. And beyond the description, esports competitions have many similarities to sporting events, and as of late, that includes a medal event.

The continuous growth of esports’ popularity has sparked interest by the global competitive gaming community, eventually leading to what is now billed as one of the most significant milestones the esports world has achieved. As revealed, esports will be a medal event at the upcoming 2022 Asian Games, slated for September 2022.

The event, which is held every four years, and is by some recognized as the Asian version of the Olympic Games, will be the first major sporting event to recognize esports as a discipline, with cash prizes and medals.

This, however, is not the first time Asian games introduced esports, as video game competitions were already present at the tournament in 2018. Albeit, it will be the first time that Asian Games will fully incorporate esports into the event, featuring seven esports titles.

As revealed, the 2022 Asian games will hold competitions for Street Fighter V, Dota 2, League of Legends, PlayerUnknown’s Battlegrounds Mobile, FIFA, Dream Three Kingdom 2, and Arena of Valor.

The Industry Continues to Boom

The COVID-19 pandemic, which halted almost every industry and sports entertainment venture, hasn’t had much of an effect on esports. 

Admittedly, offline events had to be canceled, and there are still very few that happen; however, unlike other sporting events, esports had the option to continue with online play.

It’s more than fair to say that the global pandemic helped esports grow in 2021, largely because it had left the industry largely unaffected. And it shows in the gross revenue produced in 2020, 2021, and the projected numbers heading into 2022.

The esports industry managed $1,1 billion in 2020, with those numbers growing exponentially in 2021. The industry experts are projecting esports’ revenue to reach $1,8 billion by the end of the year, with projections for 2022 showing even more exciting numbers.

2022 promises to be a monstrous year for esports, with early projections estimating the total revenue at $2,5 billion. To put it into perspective, that’s a 38.9% increase from 2021.

While those are only projections, they are based on the increased viewership of esports around the world. And since there is no end in sight of the global pandemic and the possibility of returning back to “normal life,” the prospect of seeing esports further grow in 2022 and beyond seems like a real possibility.

Betting on Esports

But it’s not only the esports viewership numbers that continue to grow but also its popularity on online bookies. Nowadays, you won’t find a single bookmaker that doesn’t offer lines on esports events.

While some are still very cautious about offering markets on esports, most reputable brands have gone all-in into the world of competitive video games in 2021.

Big betting brands such as BetUS offer esports betting on almost any esports title imaginable as a response to the COVID pandemic, which effectively shut down most of the professional sporting leagues. And having nothing to offer to its customers, bookies had to resort to starting exploring new opportunities – of which there were plenty in esports.

With time, esports betting gained serious traction, as bettors who never thought of playing a bet on a video game now started betting on esports and began following the scene.

By introducing something new and refreshing to their offer, the bookmakers reduced the losses from missing out on accepting bets on sporting events and found a new revenue stream that is here to stay.

As we move into 2022, betting companies have fully embraced the idea of offering esports betting, opening a new market niche that was barely touched pre-pandemic.

And with the continuous growth of esports popularity, it’s more than fair to say that online betting companies will continue expanding their esports betting offers, effectively helping the industry grow for years to come.

Top 10 Esports Games of 2021 by Total Winnings

The esports space saw a colossal withdrawal in prize cash in 2021 due to the Covid pandemic, stopping the eye-popping handbag numbers that were beginning to get standard consideration.

After an almost 30% leap from 2018 to 2019 that left last year’s prize cash added up to at $211M USD, this year came in at a generally irrelevant $65.5M. That is a drop of about 69% in one year.

The discouraged payouts will probably proceed in 2021 on the grounds that the world isn’t relied upon to have returned to a feeling of business as usual till the center piece of the year, dispossessing numerous occasions that might have occurred in Q1 and Q2.

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No. 2 – Dota 2: $8.87M

With the pandemic constraining the deferral of the current year’s The International, Dota 2 saw a gigantic drop-off from last year true to form. Subsequent to giving out a huge take last year that almost arrived at $50M, this year came in at a generally insignificant $8.87M.

2021 uncovered exactly how dependent Dota’s esports importance is without that record-breaking TI prize pool every year. Without critical local area pressing factor and outsider coordinators moving forward, Dota would have fallen a lot further down the rundown.

The central issue confronting this title in 2021 is what will befall that over-enormous title handbag. Valve actually raised more than $40M for the 2020 TI prior to delaying to August 2021 and has not expressed what will occur with that cash. There could be a situation where that cash gets moved into the following year’s crowdfunding exertion and we see a solitary occasion prize pool outperform $80M.

No. 3 – League of Legends: $8.00M

The world’s most famous esport by viewership measurements had the option to a great extent persist through the pandemic – though through generally online-just matches – and League of Legends in this manner hopped from No. 6 last year to the third opening this year since it didn’t see a significant drop-off in prize cash. Subsequent to paying out $9M last year, League just saw a slight drop to $8M this year.

Group of Legends is one of a handful of the esports where, notwithstanding the huge sums disseminated, prize cash by and large takes a secondary lounge to the renown of contest. Gone are the times of the main prize granted at an occasion being the curiosity goliath check worth thousands. All things being equal, the exceptionally desired Summoner’s Cup prize becomes the overwhelming focus at the World Championship while its beneficiaries unobtrusively rake in more than $100K each after the confetti has completed the process of falling.

No. 4 – Fortnite: $7.87M

Epic Games’ well known fight royale title dropped from last year’s top space to No. 4 this year in enormous part since it had no Fortnite World Cup in 2020 because of the pandemic. The occasion in 2019 acquired, indeed, epic media consideration subsequent to giving $3 million to then 16-year-old champ Kyle “Bugha” Giersdorf.

Yet, Epic has consistently had what’s apparent in the business to be a finnicky relationship with esports, and presently the organization is proceeding to ease off of its already overwhelming position. Epic has effectively reported there will be no disconnected competitions for Fortnite in 2021, which means no World Cup indeed. While the distributer has the assets to support Fortnite back to the top anytime, without a critical reinvestment in 2022 the game is probably going to keep tumbling out for the count of esports pertinence.

No. 5 – Call of Duty: $6.27M

With the presentation of the recently geo-found and diversified Call of Duty League in 2021, the game generally stood its ground in the current year’s positioning when contrasted with last, with a leap of three openings and just a slight downtick in prize payout. Not at all like the Overwatch League, the Call of Duty League submitted from the beginning to holding a competition style structure like its pre-establishment model.

This implied that every seven day stretch of contest expected to pay out its own prize pool notwithstanding the $4.6M Activision Blizzard given out for the debut CDL title. In another break from the OWL, Activision Blizzard additionally dedicated critical assets to an open semi-genius biological system for Call of Duty to run corresponding to the CDL. The biggest of these competitions paid out $250K.

No. 6 – Rainbow Six Siege: $5.02M

Rainbow Six Siege was one of only a handful of exceptional titles to pay out more in the pandemic-tormented year than it did last year, with $5.02M in 2020 versus $4.1M in 2019. This was to a great extent because of the game’s big showdown, the Six Invitational, being held toward the beginning of February before most of the world’s COVID lockdown. That occasion alone paid out $3M, up from $2M in the earlier year.

Rainbow Six was one of the solitary games in all of 2021 to have its greatest competition face to face, and hence partook in the consequences of its proceeded with year over year development more than most titles.

No. 7 – Overwatch: $4.36M

The Overwatch League needed to move to online-just play this year because of the pandemic, obliterating its host group model goals that should take off in full power this year. The game actually had a strong prize payout, yet the cash was not exactly 50% of last year’s take, which came in at $9.59M, and it has dropped from the position of No. 5 last year therefore.

While Activision Blizzard disseminated a comparative amount of more than $3M for its season-finishing competition, the vital shift to online play affected the games stage-based rivalry cycle, lessening the quantity of alliance wide contests which had recently finished in enormous payouts themselves.

No. 8 – PUBG: $4M

Some time ago PLAYERUNKNOWN’S BATTLEGROUNDS could possibly turn into a forerunner in the esports space. Notwithstanding, after numerous restructurings of its esports foundation and the flight of a few conspicuous esports groups from the space, the game seems to have subsided into a lower rung. 2021 was expected to be another chance for PUBG to zero in on global contest, yet the COVID-19 pandemic messed up that arrangement before it could make headway.

The game just paid out about a third in 2021 from what it did in 2019, dropping in the rankings four openings year over year from No. 4 out of 2019.

No. 9 – Hearthstone: $3.73M

Activision Blizzard’s computerized collectible game makes it onto the current year’s rundown following a prominent nonattendance last year. Hearthstone, which came in at $3.73M, is the lone game in the advanced collectible card classification to make it onto the rundown, however it has new contest to keep an eye out for from Riot Games’ Legends of Runeterra.

While Activision Blizzard keeps on centering the vast majority of its energy and assets on its diversified alliances, Riot Games is consistently and fastidiously increase esports interest in its fresher titles, including LoR. That combined with the ascent of other rivalry like Magic Arena (which made the rundown last year) implies that Hearthstone’s status as the undisputed lord of games is presently more being referred to than any time in recent memory.

No. 10 – Rocket League: $2.63M

Recently onto the rundown this year is Psyonix Studios title Rocket League, which given out $2.63M in prize cash throughout the year through its Rocket League Championship Series. The vehicle soccer match, which paid out $3.040M in prize cash last year, is viewed as a title with great development potential.

Psyonix submitted $4.5M to the latest RLCS season, which will close in 2021. With more prize cash than any time in recent memory streaming into a redid, open environment, Rocket League is ready to ascend the rankings one year from now.

ESports – the multi million pound industry that shows no sign of slowing down

When some of Europe’s biggest soccer clubs become involved, it’s a sure sign that there is money to be made. Soccer’s voracious appetite for money is legendary and when it comes to exploiting market segments, few sporting organisations are better than soccer clubs.

Paris St Germain, Santos, Manchester City, West Ham United, Ajax, Besiktas and Schalke are just some of the clubs involved. When leagues begin partnerships, it’s a sign of more investment to come.

City signed their first eSports player others are ahead of that curve. For the clubs, it’s all about brand exposure. Tara Warren, executive director of communications at West Ham, explained that digital and tech are the club’s priorities as far as brand awareness is concerned. eSports and the professional game enjoy a symbiotic relationship.

So too do other sports and the burgeoning eSports, which is of little surprise when the market is estimated by some analysts to be worth $1bn in 2018. Global sport finance specialists, Deloitte, offers more caution, predicting significant – but smaller – growth, a point with which the Financial Times agrees.

It’s clear that some areas of eSports are more established than others. While the winners of the Interactive FIFA World Cup receive £20,000, the winning team at the International Dota 2 Championships get £6.7m. To put it into context, the winner of the Men’s Singles at Wimbledon 2017 will walk away with a cheque for £2.2m. According to the BBC, the total prize money won globally in 2016 was a staggering $93.3m.

Premier League involvement may see the FIFA money increase; 600m players worldwide mean that each year’s new version of the game pulls in more money than the previous edition.

And if you’re still not convinced eSports is the real deal, consider this. An ESL Gaming initiative, in co-operation with NADA and working toward WADA recognition, is to outlaw the use of Performance Enhancing Drugs (PED) which blight other sports. eSports has arrived.

Taking Advantage Of The Tools To Hand

All this from humble beginnings when groups of players met at conventions for multi-player tournaments. Now, most online bookmakers offer a full market on events, while Betway Sports made the headlines last year when they became lead sponsor of Ninjas in Pyjamas, one of the world’s most famous eSports teams.

Despite the money involved, there’s still a perception in the wider world, that eSports is a fad, a new toy whose novelty will soon wear off. Nothing could be further from the truth; eSports will evolve in the same way other professional sports did.

It wasn’t until the mid-1980s that the UK bought into American football. Since then, it has grown through a path of two steps forward, one back. Now more popular than ever, the Super Bowl is becoming an ‘event’ in its own right in these green and pleasant lands.

eSports is unlikely to follow a similar trajectory. It’s very nature puts it front and centre of the technological world we live in today. Any advancements are likely to pull eSports along with them, giving it an immediate advantage on those which went before.

There’s little sign of the growth stalling. It may slow down in coming years but with studios producing games deliberately designed for the eSports, as well as the domestic markets, the signs are that there is much more to come.

Perhaps the biggest danger is the internal perception. With prize money commanding staggering sums, there is bound to be a schism at some point. Those who want the ‘purity’ of their eSports retained will reach a point where the mainstream popularity is too much for them. A bit like fans of a band who after years of working the club circuit make it big but some resent their ‘precious’ being popular.

The Future’s Bright, The Future’s Unlimited

That won’t matter much in the overall scheme of things. As eSports gains in popularity and the additions outweigh the churn of players, there is no problem. BI Intelligence reported that 300m people “tune in” to eSports today, with projects of 500m by 2020. With that kind of reach, the cliff edge seems some way off.

It’s important to remember that as an industry, professional eSports is less than a decade old. Amateur level occupies the same level as Comicon, where the participants are viewed as obsessives. Professionalism confers a different status and in a young industry, there are still plenty of revenue streams to exploit.

Indeed, there are more games to exploit. The genres may be well defined but the games themselves are limited by technology and human imagination. So long as the studios come up with original ideas, as well as iterations of games which capture the imagination of the players, there is a market for eSports.