Major League Gaming Breaks Records With 181,000 Unique Concurrent Online Viewers of Orlando Pro Circuit Video Game Competition

Major League Gaming Breaks Records With 181,000 Unique Concurrent Online Viewers of Orlando Pro Circuit Video Game Competition
Fourth Consecutive Record Breaking Online Broadcast of the 2011 Pro Circuit Season
More than 3.2 Million Hours of Video Consumed by Viewers Over the Weekend

NEW YORK—October 20, 2011—Major League Gaming (MLG), the world’s largest competitive video game league, continued its record breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the LIVE streaming broadcast of the Orlando Pro Circuit competition last weekend.  The fourth consecutive record breaking online broadcast of the season, Orlando viewing numbers surpassed the previous record of 138,000 concurrent viewers for the Raleigh Pro Circuit in August. Over the three-day competition October 14-16th, more than 3.2 million hours of video were consumed online and more than 15,000 fans attended in person. Working with Streamworks, the global, end-to-end streaming company that delivers a superior video experience across any network to any device, MLG delivered uninterrupted 720p high definition, high-quality video streams of the competition. Pro Circuit competitions and rebroadcasts of all matches are available on MLG.tv.

“The record-breaking viewership of our LIVE broadcasts this year is truly elevating the global presence of e-sports, placing MLG viewing in the same ballpark as traditional TV viewing numbers,” said Sundance DiGiovanni, CEO, Major League Gaming. “The support of our community is undeniable and fans can expect more high-quality streaming, intense match ups and 2012 season announcements during our 2011 Pro Circuit Championship LIVE from Providence, Rhode Island, November 18-20.”

The six-city 2011 MLG Pro Circuit places the most talented video game players alongside their toughest opponents as they battle for more than $1 million in prizes. The season culminates with the 2011 National Championship next month where the world’s best players will compete for more than $600,000 in prizes and stipends. Spectator and competitor passes can be purchased online.

To receive ad-free streams, discounts on passes and other added benefits, fans can become MLG League Members.  Gold MLG League members ($29.99-12 months) receive $10 off competitor passes and $5 off spectator passes, early entry into the event, high definition ad-free LIVE video streams for home viewing, discounts on MLG apparel and partner products and more. Silver MLG League members ($9.99-3 months) receive access to high definition, ad-free streams of Pro Circuit competitions,  premium VoD, access to member only forums and more.

About Major League Gaming:
Founded in 2002, Major League Gaming (MLG) (www.majorleaguegaming.com) is the dominant media property exclusively targeting tens of millions of consumers worldwide who have a passion for playing video games as a competitive social activity. The company gives aspiring gamers around the world an opportunity to compete, improve their skills, and socialize through a thriving competitive community with more than 750,000 matches each month online and LIVE in-person Pro Circuit tournaments in cities nationwide. MLG broadcasts all Pro Circuit play via LIVE streaming online to hundreds of thousands of fans in more than 170 countries.  MLG also provides extensive online editorial and video content to more than 8 million unique fans each month including LIVE and on-demand original programming related to games, technology and more at MLG.tv and MLG Live.

 

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Event Review: Major League Gaming Pro Circuit 2011

Major League Gaming Pro Circuit
Gaylord Palms Hotel
Orlando, FL – October 14-16, 2011

Our Score: 4 out of 5 stars

This weekend I had the privilege of attending the Major League Gaming (MLG) event held in Orlando, FL, at the beautiful Gaylord Palms Hotel. The Major League Gaming event is a tournament event that brings hardcore gamers together to compete in tournaments against each other.

MLG was founded in 2002 by Sundance DiGiovann and Mike Sepso, who wanted to bring computer and console game tournaments to a competitive and spectator market. They have partnered with PlayStation and have many sponsors such as Sony Ericsson and Alienware who provide the computers and monitors, and Dr. Pepper and Stride gum who not only sponsor the organization but also provide free samples at the events.

The event it’s self is very well organized, allowing for amateur players to play against already established professional players after competing against each other. The games are displayed on large screens above the players so the audience can watch from a “spectator” perspective. There was a section for “Halo: Reach” for the Xbox 360, “Call of Duty: Black Ops” on PlayStation 3, and “StarCraft II: Wings of Liberty” on the PC. The excitement of the audience was so intense as the competitors get into watching the players competed, clapping and shouting with as much enthusiasm as a rock concert.

Audience members are even allowed the option, for a minimal increase to their attendance fee, to play the games in separate areas on individual computers and console. This allows the opportunity for gamers who have not played the games before to experience them.

I made several attempts to try getting an interview with any of the professional gamers and since they were so busy most of the time playing games I was extremely fortunate to catch a few minutes with each Michael Cavanaugh and Cody “Wethy” Wetherald, who are both on teams sponsored by “QuanTic”.

 

Pro Gamer: Michael Cavanaugh, age 23

Desiree Yates: So Michael, how long have you been with your current team?
Michael Cavanaugh: About 6 years.

DY: When did you first start playing video games as a career?
MC: I started when I was in High School on “Halo 2” then “Halo: Reach”.

DY: From experience I understand there were a lot of major changes from “Halo 2” to “Halo: Reach”, such as the major increase in weapon choices. Do you think maybe the weapon choices has gone a little overboard?
MC: No, I don’t think they went overboard at all. In fact I think they were perfect. I like the new sprint feature and jet pack the most.

DY: So when did you sign on with MLG and can you tell us roughly how much you make playing console games professionally?
MC: I’ve been with MLG since July 2005 and contracted for $250,000 a year.

DY: Wow, impressive! Do you have your own sponsers?
MC: Yeah, RedBull, Apex Esports, partnered with Twitch.tv, and a few others. (National Guard)

DY: So you are here in Orlando, FL right now for this tournament. How do you like Orlando?
MC: I like Orlando because of the sights and activities and I am staying four more days after the competition with my girlfriend.

 

Pro Gamer: Cody “Wethy” Wetherald

Desiree Yates: So Cody, what team are you on and how long have you played on that team?
Cody “Wethy” Wetherald: I’ve been on “QuanTic LeveraGe” team since “Call of Duty: Black Ops” and “Modern Warfare II” and I’ve also been playing “Modern Warfare III”.

DY: So can you tell me a bit about your experience as a professional gamer?
CW: I travel with MLG and love these events. There has been a major increase in sponsorship and turnout (from spectators). This is an industry that is still growing and will never go away, it will keep getting bigger and bigger.

Both Michael Cavanaugh and Cody Wetherald only had so much time before they had to get into another game, but it was obvious by their big smiles and energy they absolutely loved what they do for a living. And who wouldn’t? There are kids and adults of all ages out there that would love a chance to play video games and get paid for it. I know I sure would!

While the games themselves were terrific and the competitions were, well, competitive, I found the announcers though to be rather amateur. They gave off the impression they were probably related to someone to get the position as an announcer. After speaking to a few of the spectators, there seemed to be a somewhat general consensus agreeing with my observation that everyone would appreciate a little more swag, other then the free “Dr. Pepper” drinks and samples of “Warheads” candy and “STRIDE” gum.

Overall I found the event to be a terrific opportunity to experience what the hardcore gamer can do when put to the test. Their reaction times are phenomenal and they clearly know every inch of every map on their specialized games. Having been addicted to “Halo 2” myself, I can definitely understand their drive to want to know everything they can to exploit their opportunity to get just one more win. The sense of achievement even with something as simple as winning a video game is one that gamers have experienced since the early arcade games…where kids would burn through quarter after quarter.

Games today are much easier then they were originally. Just play a game of “Zelda” and you will notice it. But in a sense gamers have not really changed much…we all love the games…we play the ones we love the most several times working out several angles and scenarios on the “RPG” games and continue to strive to kick the heck out of our friends and others. This industry may still be in it’s beginning stages in some ways, but from the location of the event, the increasing sponsors and attendance from spectators…it is obvious this industry will just keep getting bigger and bigger.